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Hero

Infernus

Infernus
Napalm
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slowslow, and coating targets in napalm.Read more
Flame Dash
Flame Dash
Dash forward, gaining slow resistanceslow resistance while leaving a flaming trail that deals spirit damage over time.

Hold [W] while active to dash farther.Read more
Afterburn
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.Read more
Concussive Combustion
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
249840
First

Regen good

Extra Regen
Extra Regen
Vitality
800
later

L -> R

Extra Stamina
Extra Stamina
Vitality
800
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
important

Can skip Mystic for some time

Duration Extender
Duration Extender
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
EVEN MORE IMPORTANT

Core

Toxic Bullets
Toxic Bullets
Weapon
3 200
Ricochet
Ricochet
Weapon
6 400
Optional
Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Trophy Collector
Trophy Collector
Vitality
1 600
Late game
Burst Fire
Burst Fire
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
If dying

Buy one

Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
end-game

Choose. I suggest Leach, Escalating Exposure, Mercurial Magnum, then optionally Spirit Burn very late. Scourge is also an interesting choice

Crippling Headshot
Crippling Headshot
Weapon
6 400
Leech
Leech
Vitality
6 400
Mystic Slow
Mystic Slow
Spirit
1 600
Escalating Exposure
Opening Rounds
Opening Rounds
Weapon
1 600
Spirit Rend
Spirit Rend
Weapon
3 200
Scourge
Scourge
Spirit
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Optional

As needed

Alchemical Fire
Alchemical Fire
Weapon
3 200
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Healing Booster
Healing Booster
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Colossus
Colossus
Vitality
6 400
Infuser
Infuser
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Napalm
Napalm
1
2
5
Flame Dash
Flame Dash
1
2
5
Afterburn
Afterburn
1
2
5
Concussive Combustion
Concussive Combustion
1
2
5

News

New Hero in Deadlock - Nurse Harrow
New Hero in Deadlock - Nurse Harrow
Nurse Harrow is now available in Deadlock as the final new hero released in Valve's major City Never Sleeps update
  • New🔥
Deadlock Update (Patch) October 16, 2026: Valve Adds New Hero Violet
Deadlock Update (Patch) October 16, 2026: Valve Adds New Hero Violet
Valve has added Violet to Deadlock in the City Never Sleeps update. See all abilities, stats, Spirit scaling, T1-T3 upgrades and gameplay animations for the new hero.
  • New🔥
Deadlock Update (Patch) October 14, 2026: Valve Nerfs Baba and Buffs Deadman Danny
Deadlock Update (Patch) October 14, 2026: Valve Nerfs Baba and Buffs Deadman Danny
Valve released a new Deadlock patch with major balance changes for Baba and Deadman Danny. The update also includes changes to Radiant Regeneration, Street Brawl, Strix Salvo, Chimera Mk1, Close The Deal and Rocket Jumping.
  • New🔥

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