Warcrime McGrime
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
780986
1) Lane
Buy L>R









Extra Armor


2) Mid Game
Buy in any order you prefer, Mystic Slow is core once you start participating in team fights to drag people down.











3) Finishers
You can jump here before 2 is done if you're dominating in a specific role.





Shutdowns and Stuns
Extra Distruption against enemies






Expansion
Buy if enemies start to outrange turrets, makes ult radius massive.
Support Focus Green Path
If you want to focus on healing your team stick to Healing Booster, but dip into this for extra team heals and rescue.





The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5

Medicinal Specter
1
2
5

Spectral Wall
1
2
5

Heavy Barrage
1
2
5






