turrets + shooting build // with annotations

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
320350
|| EARLY

maintain pressure by constantly shooting at the enemies

Fleetfoot
Fleetfoot
Weapon
1 600
Tesla Bullets
Tesla Bullets
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Extra Charge
Extra Charge
Spirit
800
|| LANE

if struggling

Healing Rite
Healing Rite
Vitality
800
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
|| CORE

push waves, farm camps, help your team

Heroic Aura
Heroic Aura
Weapon
3 200
Extra Stamina
Extra Stamina
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
|| LATE
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Leech
Leech
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
|| END GAME UPGRADES
Capacitor
Capacitor
Weapon
6 400
Juggernaut
Juggernaut
Vitality
6 400
|| END OPTIONS

items that fit well in the build to fill last slot and/or replace fleetfoot

Crippling Headshot
Crippling Headshot
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Escalating Exposure
Inhibitor
Inhibitor
Vitality
6 400
Spirit Rend
Spirit Rend
Weapon
3 200
Lightning Scroll
Lightning Scroll
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
|| DEBUFFS

tesla bullets' dmg counts as spirit dmg

Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Healbane
Healbane
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
|| DEFENSE

try to build one

Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Spellbreaker
Spellbreaker
Vitality
6 400
|| ACTIVE OPTIONS

a bunch of good actives to fill the last slot and/or to replace fleetfoot

Healing Nova
Healing Nova
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Decay
Decay
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
Scourge
Scourge
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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