Tripps Pocket
Hero
Pocket


Barrage
Channel to start launching projectiles that deal spirit damage and apply
slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.Read more
slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.Read more

Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.Read more

Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more

Affliction
Applies damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.Read more
Affliction's damage is non-lethal and does not apply item procs.Read more
Build id
99870
Openers
Hollow and Mystic first. Sprint boots can come in afterwards if need be, Extra Stamina is situational, but definetly buy with kinetic.







Early 5-13k
Heaving focus on kinetic and leap. Buy spirt based on enemy comp may be very important to buy first.





Essentials mid/late
Warp stone is a muct, Enduring Speed is optional.




Powerspikes
Diviners First. I perfere SC on 3 or 4 but use however you see fit.




Extra Situationals + Warp
Cold front can be a very powerful laning tool based on duo/solo.





Extra Items
After All Basic Armor/Powerspikes are bought. L-R





Armors
For hard matchups





The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Barrage
1
2
5

Flying Cloak
1
2
5

Enchanter's Satchel
1
2
5

Affliction
1
2
5



