They Call Me A Neck-Romancer

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Hero

Graves

Graves
Jar of Dead
Jar of Dead
Passive: Collect death when anything dies nearby and store it in your Jar of Dead.

Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies.

Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.Read more
Grasping Hands
Grasping Hands
Unearth a line of grasping hands, dealing spirit damage and applying immobilize to enemies when they pass through.

Alt-Cast AltCast rotates the orientation of the wall.Read more
Essence Theft
Essence Theft
Your weapon steals weapon damage and spirit resistspirit resist over time, up to a maximum amount per target.Read more
Borrowed Decree
Borrowed Decree
Пассивное: Create a gravestone at a target location that summons ghouls over time. Enemies can destroy the gravestone with two heavy melees.
Пассивное: Ghouls shamble towards the enemy base, dealing melee damagemelee damage. They explode when they approach a hero or objective, dealing spirit damage in an area and applying a brief slowslowRead more
Build id
429515
#Citadel_HeroBuilds_EarlyGame

sell resto for slots

Restorative Shot
Monster Rounds
Monster Rounds
Weapon
800
Mystic Shot
Mystic Shot
Weapon
1 600
Extra Stamina
Extra Stamina
Vitality
800
Extra Spirit
Extra Spirit
Spirit
800
Arcane Surge
Arcane Surge
Spirit
1 600
Pick one after/before stam mast
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
Weapon Shielding
Weapon Shielding
Vitality
1 600
Mid - Core
Titanic Magazine
Titanic Magazine
Weapon
1 600
Heroic Aura
Heroic Aura
Weapon
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Late - Core
Superior Duration
Superior Duration
Spirit
3 200
Refresher
Refresher
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Gun More

Sell mystic shot for one of the last 3, a disable active, or a decent green

Toxic Bullets
Toxic Bullets
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Inhibitor
Inhibitor
Vitality
6 400
Disable More
Suppressor
Suppressor
Spirit
1 600
Spirit Sap
Spirit Sap
Spirit
1 600
Focus Lens
Focus Lens
Spirit
6 400
Eat Your Greens

Depends on vibe. Greens before Spirit Sap but not before Suppressor if its relevant.

Warp Stone
Warp Stone
Vitality
3 200
Healing Nova
Healing Nova
Vitality
3 200
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Infuser
Infuser
Vitality
6 400
Counterspell
Counterspell
Vitality
3 200
Cheat Death
Cheat Death
Vitality
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Mystic Expansion
Greater Expansion
Greater Expansion
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Escalating Exposure
Cursed Relic
Cursed Relic
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Recharging Rush
Recharging Rush
Weapon
1 600
Golden Goose Egg

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Jar of Dead
Jar of Dead
1
2
5
Grasping Hands
Grasping Hands
1
2
5
Essence Theft
Essence Theft
1
2
5
Borrowed Decree
Borrowed Decree
1
2
5
 

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