QED Gun Bebop

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Hero

Bebop

Bebop
Exploding Uppercut
Exploding Uppercut
Deal melee damagemelee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.
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Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 killsRead more
Grapple Arm
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.
Read more
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slowslow.Read more
Build id
282899
#Citadel_HeroBuilds_Lane
Restorative Shot
Tesla Bullets
Tesla Bullets
Weapon
3 200
Battle Vest
Battle Vest
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Core damage
Slowing Bullets
Slowing Bullets
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Surge of Power
Surge of Power
Spirit
3 200
Capacitor
Capacitor
Weapon
6 400
Weighted Shots
Weighted Shots
Weapon
3 200
Weakening Headshot
Weakening Headshot
Weapon
1 600
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Greens
Fortitude
Fortitude
Vitality
3 200
Veil Walker
Veil Walker
Vitality
3 200
Giga gun
Glass Cannon
Glass Cannon
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Other options
Fleetfoot
Fleetfoot
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Siphon Bullets
Siphon Bullets
Vitality
6 400
Leech
Leech
Vitality
6 400
Shadow Weave
Shadow Weave
Weapon
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Headhunter
Headhunter
Weapon
3 200
Tech items
Dispel Magic
Dispel Magic
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
VS gun
Heroic Aura
Heroic Aura
Weapon
3 200
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
VS spirit
Frenzy
Frenzy
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Spirit Resilience
Spirit Resilience
Vitality
3 200
Witchmail
Witchmail
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Exploding Uppercut
Exploding Uppercut
1
2
5
Sticky Bomb
Sticky Bomb
1
2
5
Grapple Arm
Grapple Arm
1
2
5
Hyper Beam
Hyper Beam
1
2
5
 

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