(PLAZ) You're him.

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Hero

Billy

Billy
Bashdown
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damagemelee damage.

The slam creates a shockwave that deals spirit damage and applies knockup.Read more
Rising Ram
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.
Read more
Blasted
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.Read more
Chain Gang
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slowslow when they pull on the chain.

After a delay, yank everyone towards Billy and deal spirit damage.

The chain breaks if you lose line of sight for a short while.Read more
Build id
337706
#Citadel_HeroBuilds_Lane

Lane + Mid lane, gives full gun spike.

Close Quarters
Close Quarters
Weapon
800
Monster Rounds
Monster Rounds
Weapon
800
Point Blank
Point Blank
Weapon
3 200
Extra Health
Extra Health
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Buy one mid lane

Can sell later.

Slowing Bullets
Slowing Bullets
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Opening Rounds
Opening Rounds
Weapon
1 600
Stalker
Stalker
Weapon
1 600
CHEEKY
Rebuttal
Rebuttal
Vitality
800
Vit spike

After lane

Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Vit spike

After lane

Mystic Expansion
Spirit Strike
Spirit Strike
Spirit
800
Greater Expansion
Greater Expansion
Spirit
3 200
Colossus
Colossus
Vitality
6 400
Spirit Snatch
Spirit Snatch
Spirit
3 200
Scourge
Scourge
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
Armors.
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
High priority slot fillers

Buy whenever

Toxic Bullets
Toxic Bullets
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Lifestrike
Lifestrike
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Weighted Shots
Weighted Shots
Weapon
3 200
Blood Tribute
Blood Tribute
Weapon
3 200
Indomitable
Indomitable
Vitality
6 400
Low priority slot fillers
Melee Charge
Melee Charge
Weapon
1 600
Inhibitor
Inhibitor
Vitality
6 400
Crushing Fists
Crushing Fists
Weapon
6 400
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Niche slot fillers
Warp Stone
Warp Stone
Vitality
3 200
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Superior Duration
Superior Duration
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Vortex Web
Vortex Web
Spirit
6 400
HMC = Heavy Melee Cancel. To preform, do a heavy melee, and cancel it with an active item. Any active items that can be used for HMC is noted as such.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bashdown
Bashdown
1
2
5
1
2
5
Rising Ram
Rising Ram
1
2
5
1
2
5
Blasted
Blasted
1
2
5
1
2
5
Chain Gang
Chain Gang
1
2
5
1
2
5

News

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