Jinkies! ( DingusM )

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Hero

Paige

Paige
Bookwyrm
Bookwyrm
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.Read more
Plot Armor
Plot Armor
Grant an ally a barrierbarrier. While the barrier holds, they gain bonus weapon damage.Read more
Captivating Read
Captivating Read
Target an area with latent magic, applying slow.

The magic detonates after a delay, dealing spirit damage and applying immobilize.Read more
Rallying Charge
Rallying Charge
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.

The strength of the heal and spirit damage is amplified as the knights travel further.Read more
Build id
294340
#Citadel_HeroBuilds_EarlyGame
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Duration Extender
Duration Extender
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Veil Walker
Veil Walker
Vitality
3 200
Split Shot
Split Shot
Weapon
1 600
Vortex Web
Vortex Web
Spirit
6 400
If Ganking Is Easy
Sprint Boots
Sprint Boots
Vitality
800
Trophy Collector
Trophy Collector
Vitality
3 200
Mid Game (1 Flex Slot)
Heroic Aura
Heroic Aura
Weapon
3 200
Extra Stamina
Extra Stamina
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Boundless Spirit
Boundless Spirit
Spirit
6 400
More Area Denial
Alchemical Fire
Alchemical Fire
Weapon
3 200
One Of These (2 Flex Slots)
Healing Rite
Healing Rite
Vitality
800
Rescue Beam
Rescue Beam
Vitality
3 200
Guardian Ward
Guardian Ward
Vitality
1 600
Divine Barrier
Divine Barrier
Vitality
6 400
Late Game (All Flex Slots)
Mystic Expansion
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Recap

Echo Shard 2 or 3

Echo Shard
Echo Shard
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Lane Survivability
Extra Health
Extra Health
Vitality
800
Extra Regen
Extra Regen
Vitality
800
Defense Is Lacking
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
They're Still Dying
Healing Nova
Healing Nova
Vitality
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bookwyrm
Bookwyrm
1
2
5
1
2
Plot Armor
Plot Armor
1
2
5
1
2
Captivating Read
Captivating Read
1
2
5
1
2
Rallying Charge
Rallying Charge
1
2
5
1
2
 

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