Essentially FUNKe's "4 to win every teamfight"
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
275048
Lane Phase
Tend to have bought all of these by the end of lane phase.






Around the End of Lane Phase
I buy these almost every game, may as well keep doing it.





Upgrades
Left to Right throughout entire game









Buy More
These are really useful but I dont buy them often.





Useful Sometimes
You could find uses for these, but I hardly ever buy them.










Situationals
McGinnis ult, when used correctly, can stop any teamfight in its tracks. But you need to engage from a safe angle, and you need to have a good sightline to their escape route. Pull that off, and watch your teammates, and you'll kill confirm almost everybody you ultimate- even the big tanks.













