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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
270768
Category 1
Monster Rounds
Monster Rounds
Weapon
800
Extra Stamina
Extra Stamina
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Core MID game
Heroic Aura
Heroic Aura
Weapon
3 200
Extra Spirit
Extra Spirit
Spirit
800
Greater Expansion
Greater Expansion
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Build around both team and enemy item comps

Optional since you don't NEED all of them. Just for certain situations

Restorative Shot
Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Spirit Rend
Spirit Rend
Weapon
3 200
End Goal
Escalating Exposure
Spirit Burn
Spirit Burn
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Gun Options

Here for the need to go more supportive, balance between gun and spirit

Slowing Bullets
Slowing Bullets
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Hunter's Aura
Hunter's Aura
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Alchemical Fire
Alchemical Fire
Weapon
3 200
Late game

Nice to keep in mind when you are getting to later stages when Spirit Burn/Boundless don't catch your eye

Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Echo Shard
Echo Shard
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Colossus
Colossus
Vitality
6 400
Infuser
Infuser
Vitality
6 400
Scourge
Scourge
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Plated Armor
Plated Armor
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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