Do Not Pass Go / Weapon Warden Build
Warden





While channeling Last Stand you have greatly increased bullet and spirit resist.
Immune to fear while Last Stand is active.Read more








Bind all to 3








Sell H-VM & HB




Sell BL & CB, Sell ES last




Sell SH for C after PS








Buy left to right, top to bottom. If flex slots are limited, prioritize IM > GL > LS > VB > Fz > CH. Fill slots whenever possible, if full then upgrade, if all upgraded then sell for big items.




























H-VM & HB help farm/trade early. 1 point in 1 lets you pop MB for early harass. SH is core to trap characters with movement abilities. This build has LR/SS for the wopping 70% weapon damage, make sure to stand at least 15m away to proc it. Don't worry about PS bringing you within 15m, they will run... If they don't run, and try to shoot back while trapped, activate VB. All of the items, even the Vitality and Spirit focus on building as much weapon damage as possible. You can buy IR earlier if enemies are consistently escaping. SB health stacks don't seem to be affected by GC.
Healing Rite is for staying in lane to avoid backing. Reactive Barrier is to survive Wraith Ult & Bebop hooks. Optionally switch Frenzy & Titanic Mag for Shadow Weave & Spirit Overflow for insane fire rate boosts.
The order of leveling abilities







