Copy of [christian trash]
McGinnis


Turrets deal reduced damage to troopers and objectives.Read more


After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

McGinnis is slowed and is still able to use stamina.Read more
Start with either Sprint Boots, Monster Rounds, or Healing Rite, then get Arcane Surge to give your lane improved Medicinal Specters. Work with your lane partner to secure the objective, don't forget to take boxes at 2 minutes, and generally play defensively until Barrage is available, then coordinate a kill or objective push.










As this is primarily a supportive build, you might be feeling a little low in the damage department. Keep investing in cooldown reduction for more turrets and start looking for fights to support your team. If you're allowed, you may farm a side-lane and defend the outer walkers. Don't forget to check the boxes!


Use turrets to establish backline fire support for team fights, hold off Walker aggression, or siege objectives. Healing Tempo is extremely good for your turrets and teammates; make sure to arcane surge your specters and call out when you're placing them.








Once the majority of your CORE is finished, decide what kind of role you want to play and look to these categories to build them out. Personally I tend to grab Greater Expansion and Juggernaut, and maybe think of Escalating Exposure for the late game.
























Find me on the Deadlock discord, I'm a regular in #mcginnis. I also stream on twitch.tv/zippydasquirrel. Below are items I've been experimenting with lately.







The order of leveling abilities










