Cirno's Dynamite Melvin

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Hero

Kelvin

Kelvin
Frost Grenade
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more
Ice Path
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more
Arctic Beam
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more
Frozen Shelter
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.

Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Build id
265687
Stage 1: Starting out

L -> R order but prioritize what you need first. Go for quick close range trades using grenade and punches.

Close Quarters
Close Quarters
Weapon
800
Melee Charge
Melee Charge
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Stalker
Stalker
Weapon
1 600
Optional laning buys
Healing Rite
Healing Rite
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Stage 3: Cirno's Cores

Play around your dome, get picks and go ham in a big fight.

Point Blank
Point Blank
Weapon
3 200
Unstoppable
Unstoppable
Vitality
6 400
Tankbuster
Tankbuster
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mid-Game Endurance Training
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Stage 6: Become the Champion

Keep that fist high up son!

Superior Duration
Superior Duration
Spirit
3 200
Colossus
Colossus
Vitality
6 400
Crushing Fists
Crushing Fists
Weapon
6 400
Scourge
Scourge
Spirit
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
Other good late-game items
Phantom Strike
Phantom Strike
Vitality
6 400
Superior Cooldown
Superior Cooldown
Spirit
3 200
Escalating Exposure
Refresher
Refresher
Spirit
6 400
Late-Game Endurance Training
Warp Stone
Warp Stone
Vitality
3 200
Frenzy
Frenzy
Weapon
6 400
Return Fire
Return Fire
Vitality
1 600
Inhibitor
Inhibitor
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Other notable melee/utility items

These might be useful depend on matchups.

Berserker
Berserker
Weapon
3 200
Fleetfoot
Fleetfoot
Weapon
1 600
Hunter's Aura
Hunter's Aura
Weapon
3 200
Alchemical Fire
Alchemical Fire
Weapon
3 200
Shadow Weave
Shadow Weave
Weapon
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Frost Grenade
Frost Grenade
1
2
5
Ice Path
Ice Path
1
2
5
Arctic Beam
Arctic Beam
1
2
5
Frozen Shelter
Frozen Shelter
1
2
5

News

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