Balanced Green Abrams [w/ Annotations]

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Hero

Abrams

Abrams
Siphon Life
Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.Read more
Shoulder Charge
Shoulder Charge
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.Read more
Infernal Resilience
Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.Read more
Seismic Impact
Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.Read more
Build id
310461
#Citadel_HeroBuilds_EarlyGame
Monster Rounds
Monster Rounds
Weapon
800
Melee Charge
Melee Charge
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Early Counters
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
Early Situational
Headshot Booster
Restorative Shot
Fleetfoot
Fleetfoot
Weapon
1 600
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Opening Rounds
Opening Rounds
Weapon
1 600
Arcane Surge
Arcane Surge
Spirit
1 600
Spirit Sap
Spirit Sap
Spirit
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Mid Core

Try to get Tempo before Crushing

Point Blank
Point Blank
Weapon
3 200
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Lifestrike
Lifestrike
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Crushing Fists
Crushing Fists
Weapon
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Mid Counters
Toxic Bullets
Toxic Bullets
Weapon
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200
Mid Situational
Kinetic Dash
Kinetic Dash
Weapon
1 600
Hunter's Aura
Hunter's Aura
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Veil Walker
Veil Walker
Vitality
3 200
Headhunter
Headhunter
Weapon
3 200
Counterspell
Counterspell
Vitality
3 200
Stalker
Stalker
Weapon
1 600
Late Core
Leech
Leech
Vitality
6 400
Surge of Power
Surge of Power
Spirit
3 200
Juggernaut
Juggernaut
Vitality
6 400
Late Counters
Crippling Headshot
Crippling Headshot
Weapon
6 400
Phantom Strike
Phantom Strike
Vitality
6 400
Ethereal Shift
Ethereal Shift
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Late Situational
Frenzy
Frenzy
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Colossus
Colossus
Vitality
6 400
Arctic Blast
Arctic Blast
Spirit
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Siphon Life
Siphon Life
1
2
5
Shoulder Charge
Shoulder Charge
1
2
5
Infernal Resilience
Infernal Resilience
1
2
5
Seismic Impact
Seismic Impact
1
2
5

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