Yamato Jumpscare Tech v2

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Hero

Yamato

Yamato
Power Slash
Power Slash
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press Ability 1 orto trigger the strike early, dealing partial damage.Read more
Flying Slash
Flying Slash
Throw a grappling hook to reel yourself towards an enemy, dealingmelee damagemelee damage and slowing the target when you arrive.Read more
Crimson Slash
Crimson Slash
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.Read more
Shadow Transformation
Shadow Transformation
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist.
When you get a hero kill, you heal and the duration is extended.Read more
Build id
262127
Lane/Early Game
Close Quarters
Close Quarters
Weapon
800
Mystic Shot
Mystic Shot
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Optional Lane
Restorative Shot
Extra Regen
Extra Regen
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Spirit Strike
Spirit Strike
Spirit
800
Mid Game

Go Spirit or Bullet lifesteal depending on what your endgame is

Swift Striker
Swift Striker
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Fortitude
Fortitude
Vitality
3 200
Compress Cooldown
Compress Cooldown
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Core Items

Prioritize SW after lane and start roaming

Shadow Weave
Shadow Weave
Weapon
3 200
Arctic Blast
Arctic Blast
Spirit
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
End Game

Get SB first if you have core done and slots available

Glass Cannon
Glass Cannon
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Leech
Leech
Vitality
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
End Game w/Spirit Focus

Get SB first if you have all core and slots

Optional
Kinetic Dash
Kinetic Dash
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Hunter's Aura
Hunter's Aura
Weapon
3 200
Siphon Bullets
Siphon Bullets
Vitality
6 400
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Decay
Decay
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Infuser
Infuser
Vitality
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
Counterspell
Counterspell
Vitality
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Power Slash
Power Slash
1
2
5
Flying Slash
Flying Slash
1
2
5
Crimson Slash
Crimson Slash
1
2
5
Shadow Transformation
Shadow Transformation
1
2
5

News

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