Xavier mega doodooface

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Hero

Abrams

Abrams
Siphon Life
Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.Read more
Shoulder Charge
Shoulder Charge
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.Read more
Infernal Resilience
Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.Read more
Seismic Impact
Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.Read more
Build id
146539
Early Game / Lane

In Order add Extra Regen if needed CQ first in 1v1

Close Quarters
Close Quarters
Weapon
800
Restorative Shot
Melee Charge
Melee Charge
Weapon
1 600
Extra Stamina
Extra Stamina
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Spirit Strike
Spirit Strike
Spirit
800
Situational Lane Items

Add Extra Regen if getting heavily harassed, Healing rite you shouldn't need but can be a good crutch if you're struggling. Infuser is good against heavy spirit harass. Reactive good vs Talon or Beebop

Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Reactive Barrier
Reactive Barrier
Vitality
1 600
Core Items

Prioritize Pulse first, then filling slots w/ 1200s, you can hold off on getting one of the armors if not as needed until later. Sell Resto or Extra regen if need more space

Berserker
Berserker
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Lifestrike
Lifestrike
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Duration Extender
Duration Extender
Spirit
1 600
Torment Pulse
Torment Pulse
Spirit
3 200
Situational

Usually get one active to counter the best player on the enemy team, reactive barrier is good vs Stakes or Hooks

Dispel Magic
Dispel Magic
Vitality
3 200
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Ethereal Shift
Ethereal Shift
Spirit
6 400
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600
Late Game / Luxury

After you complete your core items, feel free to add any of these luxury items. In order of my favorite, Superior CD + Kevlar is a good combo if you want to lean into always having your Ult late game.

Kinetic Dash
Kinetic Dash
Weapon
1 600
Warp Stone
Warp Stone
Vitality
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Healing Booster
Healing Booster
Vitality
1 600
Leech
Leech
Vitality
6 400
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Suppressor
Suppressor
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Colossus
Colossus
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Rapid Rounds
Rapid Rounds
Weapon
800
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Laning Phase

Start with resto shot, prioritize healing when off CD by shooting enemy heroes. Add extra regen if needed and getting harrased heavily (a lot of times I will be 300 HP and just sit in hard cover waiting for my 3 and Extra Regen to heal me) Ideally shoot creeps low enough to melee to secure last hits. Dip in and out of cover to minimize early damage. Once you have your ult, look to kill your opponent or possibly gank a nearby lane. Abrams can easily dive the enemies underneath their guardian with support.

Mid Game

Once you kill your your tower, look to start ganking and helping teammates kill their tower, while farming neutrals in between. Melee charge + Pulse lets you farm any creep camps you want, make sure you utilize melee charge heavy to reload your gun. Convince your team to run urn, or run it yourself with enduring speed, try to farm neutrals aggresively stealing enemy neutrals when possible. Look to ult enemies who just used their movement ability (for example an vindicta that just landed). Don't forget your combo! Ult -> Heavy -> Charge -> Heavy (duration extended helps gurantee this)

Late Game

Once you complete your Core items you should be fairly hard to kill. However you do start to fall off against certain enemy carries. Make sure you buy the correct situational items into the late game to shut down whatever the enemy team is doing right. For example Slowing hex for vindicta / grey talon / pocket. Curse for enemy Seven, Haze, Infernus etc.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Siphon Life
Siphon Life
1
2
5
Shoulder Charge
Shoulder Charge
1
2
5
Infernal Resilience
Infernal Resilience
1
2
5
Seismic Impact
Seismic Impact
1
2
5

News

Deadlock Ranks and Matchmaking Update: July 30, 2026 (Patch notes)
All New Deadlock Ranks and Updated Rank Icons
Deadlock Ranks and Matchmaking Update: July 30, 2026 (Patch notes)
Deadlock Apollo Voice Actor Chester Rushing Interview
Deadlock Apollo Voice Actor Chester Rushing Interview
Chester Rushing reveals how he landed the role of Apollo, worked with Valve on Ixian pronunciation, recorded around 1,700 voice lines, and learned to play his own Deadlock hero.
  • New🔥
Deadlock Minor Update - 07-28-2026
Deadlock Minor Update - 07-28-2026 (patch notes)
Deadlock July 28, 2026 update: stamina and soul orb changes, item balance for Echo Shard, Spirit Burn and Scourge, plus Haze, Viscous, Yamato and more.
  • New🔥

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