Watotodile's PunchBop Relapse! (I HAVE A GUN!)
Hero
Bebop


Exploding Uppercut
Deal
melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more

Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more

Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Read more
Grapple Arm can be used on allies.
Read more

Hyper Beam
Build id
355986
Punch Core!
The Wind-Up QoL Makes Your Gun Feel Way Better So Use Your Gun More For Both Damage & Aura Parry Baiting By Walking Down Enemies With Your Gun! Also Abuse Fleetfoot To HMC Parry Bait! (The Build Is Not L-R After Crushing Fists! Buy What You Need To Win!)











Holy Punch Trinity!
PunchBop On Top!
Game Winning Items!
(Buy To Win!)
Situational Defenses!
Anti-Hate Crime Items! (Buy To Live!)





Other Situational Defenses!
Use Your Brain! Don't Always Buy From Here, But Some Items Here Can Win Games If You Choose Correctly!











Counter/Situational Items Bebop Likes!
Not Really Meta Items In This Build Just Fun Items I Like! Rarely Buy But Wanted To Include Them!











DO NOT BE TEMPTED BY IT'S LIES!!
the egg is a lie. the egg is a lie. the egg is a lie. the egg is a lie. the egg is a lie. the egg is a lie. the egg is a lie.............

The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Exploding Uppercut
1
2
5

Sticky Bomb
1
2
5

Grapple Arm
1
2
5

Hyper Beam
1
2
5










