THETA ZERO'S FULL SUPPORT FOR MAXIMUM SUFFERING

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Hero

Paige

Paige
Bookwyrm
Bookwyrm
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.Read more
Plot Armor
Plot Armor
Grant an ally a barrierbarrier. While the barrier holds, they gain bonus weapon damage.Read more
Captivating Read
Captivating Read
Target an area with latent magic, applying slow.

The magic detonates after a delay, dealing spirit damage and applying immobilize.Read more
Rallying Charge
Rallying Charge
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.

The strength of the heal and spirit damage is amplified as the knights travel further.Read more
Build id
293539
1a) Only if laning gets too tough!
Healing Rite
Healing Rite
Vitality
800
1) Laning

The least fun part of support!

Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Trophy Collector
Trophy Collector
Vitality
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
2) LANING DONE!

Don't always get Knockdown. Swap it for the counter that's best below.

Compress Cooldown
Compress Cooldown
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Divine Barrier
Divine Barrier
Vitality
6 400
3) Pick your poison!

Buy at least one.

Alchemical Fire
Alchemical Fire
Weapon
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Scourge
Scourge
Spirit
6 400
Vortex Web
Vortex Web
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
4) End Game Fun

Help me, team!

Greater Expansion
Greater Expansion
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Luxuries!
Enduring Speed
Enduring Speed
Vitality
1 600
Veil Walker
Veil Walker
Vitality
3 200
Counter Items!

Make sure the enemy targets you even more! Slowing Hex and Decay are my go-to's.

Heroic Aura
Heroic Aura
Weapon
3 200
Reactive Barrier
Reactive Barrier
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Ethereal Shift
Ethereal Shift
Spirit
6 400
Silence Wave
Silence Wave
Spirit
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Disarming Hex
Disarming Hex
Spirit
3 200
Counterspell
Counterspell
Vitality
3 200
Fix-Alls

For minimal suffering.

Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Rebuttal
Rebuttal
Vitality
800
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Other Things

For a slightly more flavorful experience.

Stamina Mastery
Stamina Mastery
Vitality
3 200
Refresher
Refresher
Spirit
6 400
Opening Rounds
Opening Rounds
Weapon
1 600
Express Shot
Express Shot
Weapon
3 200
Golden Goose Egg
INSTRUCTIONAL VIDEO AND HIGHLIGHTS: https://youtu.be/BU-AO1bQEZ0

Other support builds: Lazy Rem / Speed-E-Mo Dynamo / Gunless Ivy

YOUR GAME PLAN

I mean, it's pretty obvious. Hang back, abuse your massive range, farm assists, repeat. You generally want to leave neutral creeps for teammates unless you have the opportunity to steal it from enemies. Paige's gun does insane damage in laning for some reason and doesn't have falloff, so there's that. You want to hang around pushing up waves and joining in on any early game fights to get your free assist in. When you get Transcendent Cooldown, it's just about when wave clearing becomes less of your designated role as teamfights become more common. Make yourself useful and zip between lanes, but don't go for a push unless you have a buddy with you or all the enemies are showing up on the map. You want to abuse your range as hard as you can, really push the limits on how far back you can go and still involve yourself. Oh yeah, and in case it isn't obvious, your 2 is for pushes, and your Divine Barrier is for saves. Once your abilities are on cooldown, you lose relevance, so don't be afraid to run from a fight that looks bad (but only around the mid game, endgame you should probably stay).

Mystic Expansion
Duration Extender
Duration Extender
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Grit
Grit
Vitality
800
Don't buy this slop.

If you do, I WILL find you and give you a wedgie.

Headshot Booster
Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Fortitude
Fortitude
Vitality
3 200
Split Shot
Split Shot
Weapon
1 600
Lightning Scroll
Lightning Scroll
Spirit
6 400
Cheat Death
Cheat Death
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bookwyrm
Bookwyrm
1
2
5
Plot Armor
Plot Armor
1
2
5
Captivating Read
Captivating Read
1
2
5
Rallying Charge
Rallying Charge
1
2
5

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