Stolenpanda's Top 20 Ultra Gun McG

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
331564
#Citadel_HeroBuilds_Lane
Monster Rounds
Monster Rounds
Weapon
800
Active Reload
Active Reload
Weapon
1 600
Kinetic Dash
Kinetic Dash
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Fury Trance
Fury Trance
Vitality
3 200
Choose One
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Midgame
Hollow Point
Hollow Point
Weapon
3 200
Fleetfoot
Fleetfoot
Weapon
1 600
Heroic Aura
Heroic Aura
Weapon
3 200
Lucky Shot
Lucky Shot
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Spirit Resilience
Spirit Resilience
Vitality
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Armor Piercing Rounds
Armor Piercer
Weapon
6 400
#Citadel_HeroBuilds_LateGame
Hunter's Aura
Hunter's Aura
Weapon
3 200
Glass Cannon
Glass Cannon
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Blood Tribute
Blood Tribute
Weapon
3 200
Sometimes Mid/Late Game
Dispel Magic
Dispel Magic
Vitality
3 200
Split Shot
Split Shot
Weapon
1 600
Plated Armor
Plated Armor
Vitality
6 400
Situational
Berserker
Berserker
Weapon
3 200
Burst Fire
Burst Fire
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Enduring Speed
Enduring Speed
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Capacitor
Capacitor
Weapon
6 400
Weighted Shots
Weighted Shots
Weapon
3 200
Focus Lens
Focus Lens
Spirit
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Healing Tempo
Healing Tempo
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Anti-Heal
Toxic Bullets
Toxic Bullets
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Healbane
Healbane
Vitality
1 600
Inhibitor
Inhibitor
Vitality
6 400
This build has 3 main power spikes. POWER SPIKE #1 is when you pickup 'Tesla Bullets'. It accelerates your trooper wave clear faster than any other item followed by jungle camps 2nd. 3rd is breakable boxes for souls. REMEMBER, troopers are ALWAYS way more souls than jungle. POWER SPIKE #2 is when you get 'Hollow Point' and 'Bullet Resist Shredder'. Both these items combined gives us and our team a multiplier on gun damages since we shred -24% of their bullet resists combined with Mcginnis' high base bullet damage. Walkers will die in seconds after losing immunity so find a small hole or room to shoot the walker from another angle. POWER SPIKE #3 is after you get 'Vampiric Burst' which gives us EVERYTHING from ammo to bullet resist and the power to 1v1 or 1v2 anybody or take any objectives reliably. After this point, you can freely make Fleetfoot and Heroic Aura for mobility and bullet resist followed by 'Spirit Resilience' to fix spirit res. Twitch.tv/Elendilli ***Split shot is a very fun item for this build combined with Vamp Burst***

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
1
2
Medicinal Specter
Medicinal Specter
1
2
5
1
2
5
Spectral Wall
Spectral Wall
1
2
5
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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