Spirit Bebop

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Hero

Bebop

Bebop
Exploding Uppercut
Exploding Uppercut
Deal melee damagemelee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.
Read more
Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 killsRead more
Grapple Arm
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.
Read more
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slowslow.Read more
Build id
142599
Laning

left to right, u can sprint boots 4th if you plan on ganking. up until 8th minute mark

Extra Regen
Extra Regen
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Mystic Expansion
Spirit Strike
Spirit Strike
Spirit
800
By min 10

start buying something you will stop your hooked targets with: buy one thing you are comfortable with, two if really necessary (second thing can wait). my priority is left to right.

Slowing Hex
Slowing Hex
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
By min 15

HPW cuz it's just overall good, IC because u gon need it, Healbane if they have a heavy healing comp (usually they do, everybody heals nowadays)

Hollow Point
Hollow Point
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
By 17-18 min mark

Remember, you use it usually for hooks, the higher you get in ranking the more likely it is that they'll dispell your double bombs (if you don't bomb yourself of course) so you'd better hook and refresh-hook again for a shocking surprise instead of double bombing them.

Echo Shard
Echo Shard
Spirit
6 400
Entering deep late

You want to buy some survivability and up it later (usually you want spirit armour), it's also good time to up your boots, after that you can buy whatever, starting with these three bad boys here.

Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Tankbuster
Tankbuster
Spirit
3 200
Something to keep in mind

In the comments to each item, i wouldn't buy curse tho, silence glif shout be already doing the trick

Warp Stone
Warp Stone
Vitality
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Exploding Uppercut
Exploding Uppercut
1
2
5
Sticky Bomb
Sticky Bomb
1
2
5
Grapple Arm
Grapple Arm
1
2
5
Hyper Beam
Hyper Beam
1
2
5

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