Regen Assassin Mo by Lames

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Hero

Mo & Krill

Mo & Krill
Scorn
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.Read more
Burrow
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slowslow, and knockup.Read more
Sand Blast
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.Read more
Combo
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.Read more
Build id
308220
#Citadel_HeroBuilds_Lane

Sell Monster rounds later

Monster Rounds
Monster Rounds
Weapon
800
Fleetfoot
Fleetfoot
Weapon
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
#Citadel_HeroBuilds_Lane

Take 1 or 2 early based on countering your lanes carry

Extra Regen
Extra Regen
Vitality
800
Battle Vest
Battle Vest
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
Weapon Shielding
Weapon Shielding
Vitality
1 600
Spirit Shielding
Spirit Shielding
Vitality
1 600
#Citadel_HeroBuilds_MidGame

Can skip Scourge

Duration Extender
Duration Extender
Spirit
1 600
Torment Pulse
Torment Pulse
Spirit
3 200
Escalating Exposure
Arctic Blast
Arctic Blast
Spirit
6 400
Move speed

Phantom Strike is low key OP

Warp Stone
Warp Stone
Vitality
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Phantom Strike
Phantom Strike
Vitality
6 400
Mystic Slow
Mystic Slow
Spirit
1 600
Trophy Collector
Trophy Collector
Vitality
1 600
Build Upgrades

Radiant Regen great for sustain. Scourge is great DPS if you're not finishing people off. E shift if you're getting blown up. Debuff remover is very strong based on enemy Hero comp.

Dispel Magic
Dispel Magic
Vitality
3 200
Extra Spirit
Extra Spirit
Spirit
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Scourge
Scourge
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Anti Gun Carry

Juggernaut + Suppressor is a great passive shutdown, otherwise get an active. Plated Armor to counter on hit effects.

Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Suppressor
Suppressor
Spirit
1 600
Disarming Hex
Disarming Hex
Spirit
3 200
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Extra Healing
Siphon Bullets
Siphon Bullets
Vitality
6 400
Healing Booster
Healing Booster
Vitality
1 600
Healing Tempo
Healing Tempo
Vitality
6 400
Anti spirit carry

Witchmail gives us Scorn back over and over mid teamfight. Silence wave feels like Sandblast but for skills, really good.

Spirit Resilience
Spirit Resilience
Vitality
3 200
Decay
Decay
Spirit
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Witchmail
Witchmail
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Counters and Shields
Healbane
Healbane
Vitality
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Divine Barrier
Divine Barrier
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Scorn
Scorn
1
2
5
Burrow
Burrow
1
2
5
Sand Blast
Sand Blast
1
2
5
Combo
Combo
1
2
5

News

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  • New🔥
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