Nyx Hybrid Turrets

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
341336
Laning

Not necessarily in order; get what you need

Monster Rounds
Monster Rounds
Weapon
800
Tesla Bullets
Tesla Bullets
Weapon
3 200
Extra Regen
Extra Regen
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Expansion
Optional Regen

Probably good to get at least one, but might not be necessary if you don't need em

Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
#Citadel_HeroBuilds_EarlyGame

Look to grab when out of laning phase, preferably when you got another item slot or 2. You probably can't fit all of them, so look to sell, or otherwise itemise properly (IE maybe don't get all of them)

Healing Booster
Healing Booster
Vitality
1 600
Duration Extender
Duration Extender
Spirit
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Optional Upgrades

Coming from Optional Regen

Enduring Speed
Enduring Speed
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Trophy Collector
Trophy Collector
Vitality
1 600
#Citadel_HeroBuilds_MidGame

By now you should have 2 - 3 extra item slots. Fortunately, most of this are just upgrades from Laning and Early Game

Heroic Aura
Heroic Aura
Weapon
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Healing Tempo
Healing Tempo
Vitality
6 400
Anti-Heal

For use if the enemies have abundant healing. You probably only need one

Toxic Bullets
Toxic Bullets
Weapon
3 200
Healbane
Healbane
Vitality
1 600
Inhibitor
Inhibitor
Vitality
6 400
Final Build

This is the point where you have all 12 item slots (IE all 4 extra item slots). Try not to overcap Spirit/Vitality investment. To achieve 28.8k, go either 4 T4s + 1 T3 or 3 T4s + 3 T3s. You're not supposed to have all of these items, and some you might end up getting earlier than late game

Ricochet
Ricochet
Weapon
6 400
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Echo Shard
Echo Shard
Spirit
6 400
Capacitor
Capacitor
Weapon
6 400
Lightning Scroll
Lightning Scroll
Spirit
6 400
Cheat Death
Cheat Death
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Counters

Grab some of these if you need to deal with specific enemy Heroes. Try to get them only if said enemy Heroes are actually a problem

Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Suppressor
Suppressor
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Escalating Exposure
Cursed Relic
Cursed Relic
Spirit
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600
Focus Lens
Focus Lens
Spirit
6 400
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
1
2
5
Spectral Wall
Spectral Wall
1
2
5
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5
1
2
5

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