Noe Heals (Nade)

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Hero

Kelvin

Kelvin
Frost Grenade
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more
Ice Path
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Roll / Crouch to travel up or down while in Ice Path.Read more
Arctic Beam
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more
Frozen Shelter
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.

Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Build id
166063
Early Lane

A 1600 utility buy will push you to 4.8k spirit

Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Rinse
Dispel Magic
Dispel Magic
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Core
Rescue Beam
Rescue Beam
Vitality
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Utility
Suppressor
Suppressor
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Knockdown
Knockdown
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
#Citadel_HeroBuilds_Late
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Healing Tempo
Healing Tempo
Vitality
6 400
Run
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Juggernaut
Juggernaut
Vitality
6 400
Extra
Headshot Booster
Monster Rounds
Monster Rounds
Weapon
800
Fleetfoot
Fleetfoot
Weapon
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Duration Extender
Duration Extender
Spirit
1 600
Tankbuster
Tankbuster
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Recharging Rush
Recharging Rush
Weapon
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Frost Grenade
Frost Grenade
1
2
5
Ice Path
Ice Path
1
2
5
Arctic Beam
Arctic Beam
1
2
5
Frozen Shelter
Frozen Shelter
1
2
5
 

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