Mercurii Paige

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Hero

Paige

Paige
Bookwyrm
Bookwyrm
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.Read more
Plot Armor
Plot Armor
Grant an ally a barrierbarrier. While the barrier holds, they gain bonus weapon damage.Read more
Captivating Read
Captivating Read
Target an area with latent magic, applying slow.

The magic detonates after a delay, dealing spirit damage and applying immobilize.Read more
Rallying Charge
Rallying Charge
Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.

The strength of the heal and spirit damage is amplified as the knights travel further.Read more
Build id
235852
#Citadel_HeroBuilds_EarlyGame
Extra Stamina
Extra Stamina
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Guardian Ward
Guardian Ward
Vitality
1 600
Early-Mid Optionals
Healing Rite
Healing Rite
Vitality
800
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Debuff Reducer
Debuff Reducer
Vitality
1 600
#Citadel_HeroBuilds_MidGame
Enduring Speed
Enduring Speed
Vitality
1 600
Stamina Mastery
Stamina Mastery
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Get 1 or 2 of these to survive
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
#Citadel_HeroBuilds_LateGame
Rapid Recharge
Rapid Recharge
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Luxury/Utility
Warp Stone
Warp Stone
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Escalating Exposure
Disarming Hex
Disarming Hex
Spirit
3 200
Cheat Death
Cheat Death
Vitality
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Express Shot
Express Shot
Weapon
3 200
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Bookwyrm
Bookwyrm
1
2
5
1
2
5
Plot Armor
Plot Armor
1
2
5
1
2
5
Captivating Read
Captivating Read
1
2
5
1
2
5
Rallying Charge
Rallying Charge
1
2
5
1
2
 

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