Kowz McGinnis Ouchie Turret Build

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McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
1206
Laning Phase

Buy in any order.

Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Optional Laning Phase

Buy as needed.

Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Mystic Expansion
Early Game

Buy in any order.

Fleetfoot
Fleetfoot
Weapon
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Suppressor
Suppressor
Spirit
1 600
Optional Early Game

Buy as needed.

Active Reload
Active Reload
Weapon
1 600
Slowing Bullets
Slowing Bullets
Weapon
1 600
Mid Game

Buy Superior Cooldown before Echo.

Heroic Aura
Heroic Aura
Weapon
3 200
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Optional Mid Game

Buy as needed.

Warp Stone
Warp Stone
Vitality
3 200
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Late Game

Buy in any order.

Leech
Leech
Vitality
6 400
Mystic Slow
Mystic Slow
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Escalating Exposure
Optional Late Game

Buy as needed.

Your Game Plan

You're tanky and have good abilities. Use turrets to kill everything that moves, wall to trap enemies and escape, heal for sustain and pushes, and your ult to push and teamfight. Your ult can kill the hard creep camp, your heal lets you trade shots in lane, and your huge magazine lets you last hit and deny orbs like a god. Focus on early survivability and weapon damage. Transition into turrets mid game. Late game your turrets are annoying monsters that heal you and make your enemies cry.

Your Big Gun

Turrets are cool, and your eventual goal is to spam them, but you need to rely on your gun until the turret build is online. Do not fall for the bait that a turret build is good all game. Early game your turrets are annoying at best and free souls at worst. Once you've leveled your turrets once or twice they do become a minor threat, but even then, they don't scale as well as your gun until they have proper investment. A good turret build starts with a cheap and effective gun build. Learn to like your gun. It is a nice gun. We like our gun.

Your Turrets

Your turret build comes online once you have Superior Cooldown and Echo Shard. Use your Echo Shard to drop two turrets in quick succession, allowing you to farm lanes and jungle camps by simply dropping two turrets, shooting the creeps once with your gun, and leaving to let the turrets solo them. In fights you can drop two right away and a third as soon as its available. The sudden influx of turrets will make you a big threat. Do note that your turrets greatest weakness is survivability. Strategically place them in fights so that they either benefit from your heal or are spread out to avoid dying to AOE spam.

Survivability

Your biggest weakness is mobility. Enduring Speed and Fleet Foot have you mostly covered, but you might want to pick up Warp Stone or Superior Stamina in some games, too. Between your wall, heals, and eventual turret lifesteal, the only thing that kills you is a massive burst of damage or crowd control. They will try to run you down (because they hate you) so become a slippery turret spammer they can't catch.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

News

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