I Walk Alone As The Drifter

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Hero

Drifter

Drifter
Rend
Rend
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damagemelee damage.Read more
Stalker's Mark
Stalker's Mark
Send out a mark that bleeds the first target it hits, dealing spirit damage over time.

While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.Read more
Bloodscent
Bloodscent
Пассивное: Isolated heroes leave a trail as they move, and emit their heartbeat from afar.

You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.Read more
Eternal Night
Eternal Night
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.

You gain bonus sprint speed.Read more
Build id
444621
#Citadel_HeroBuilds_Lane
Close Quarters
Close Quarters
Weapon
800
Slowing Bullets
Slowing Bullets
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Mystic Burst
Mystic Burst
Spirit
800
Stalker
Stalker
Weapon
1 600
Lane Options
Long Range
Long Range
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Healbane
Healbane
Vitality
1 600
#Citadel_HeroBuilds_MidGame
Fleetfoot
Fleetfoot
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Point Blank
Point Blank
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Superior Duration
Superior Duration
Spirit
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Late Core
Lucky Shot
Lucky Shot
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Late Game Options
Frenzy
Frenzy
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Shadow Weave
Shadow Weave
Weapon
3 200
Inhibitor
Inhibitor
Vitality
6 400

Drifter is unique amungst hyper carries in that he cares the least about farming. Your main goal throughout is to get as many kills (and stacks) as possible so that you can snowball. No stacks? YOU LOSE!!!

Situational (Gun)
Hollow Point
Hollow Point
Weapon
3 200
Active Reload
Active Reload
Weapon
1 600
Kinetic Dash
Kinetic Dash
Weapon
1 600
Situational (Vitality)
Warp Stone
Warp Stone
Vitality
3 200
Siphon Bullets
Siphon Bullets
Vitality
6 400
Fortitude
Fortitude
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Veil Walker
Veil Walker
Vitality
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Juggernaut
Juggernaut
Vitality
6 400
Situational (Spirit)
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Disarming Hex
Disarming Hex
Spirit
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Rend
Rend
1
2
5
Stalker's Mark
Stalker's Mark
1
2
5
Bloodscent
Bloodscent
1
2
5
Eternal Night
Eternal Night
1
2
5

News

Deadlock Minor Update - 06-11-2026 (Patch notes)
Deadlock Minor Update - 06-11-2026 (Patch notes)
Deadlock June 11, 2026 minor update patch notes: Urn nerfs, comeback bounty buffs, Street Brawl changes, hero balance for Apollo, Bebop, Warden, Seven, Grey Talon, Holliday, McGinnis, Pocket, Victor and more.
  • New🔥
Deadlock Minor Update - Urn mechanics have been reworked
Deadlock Minor Update - 06-04-2026 (patch note)
Deadlock Minor Update - Urn mechanics have been reworked
  • New🔥
Deadlock Patch 05-31-2026
Deadlock Patch 05-31-2026: Apollo Buffs, Graves Nerfs, McGinnis & Yamato Changes
Apollo buffs (Fire Rate +30%, healing, Itani Lo Sahn dmg ↑), Graves nerfs (Jar of Dead & Ghouls dmg ↓), McGinnis range ↓, Pocket, Silver, Victor, Yamato adjustments. Full patch notes inside.
  • New🔥

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