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Hero

Abrams

Abrams
Siphon Life
Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.Read more
Shoulder Charge
Shoulder Charge
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun.
If you collide with a hero you move faster during your charge.Read more
Infernal Resilience
Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.Read more
Seismic Impact
Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.Read more
Build id
338343
#Citadel_HeroBuilds_EarlyGame

Left to right

Close Quarters
Close Quarters
Weapon
800
Restorative Shot
Kinetic Dash
Kinetic Dash
Weapon
1 600
Point Blank
Point Blank
Weapon
3 200
Battle Vest
Battle Vest
Vitality
1 600
Extra Spirit
Extra Spirit
Spirit
800
if needed
Extra Regen
Extra Regen
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
#Citadel_HeroBuilds_MidGame

Surge of Power on Siphon Life | After Warp Stone you can be flexible

Berserker
Berserker
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Surge of Power
Surge of Power
Spirit
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200
Rush if possib
Phantom Strike
Phantom Strike
Vitality
6 400
Pick one
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
#Citadel_HeroBuilds_LateGame

Any order, be flexible

Crippling Headshot
Crippling Headshot
Weapon
6 400
Frenzy
Frenzy
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Unstoppable
Unstoppable
Vitality
6 400
Colossus
Colossus
Vitality
6 400
Scourge
Scourge
Spirit
6 400
Gun resistance
Vampiric Burst
Vampiric Burst
Vitality
6 400
Return Fire
Return Fire
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Weapon Shielding
Weapon Shielding
Vitality
1 600
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spirit resistance
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Spirit Resilience
Spirit Resilience
Vitality
3 200
Infuser
Infuser
Vitality
6 400
Spirit Shielding
Spirit Shielding
Vitality
1 600
Witchmail
Witchmail
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Laning utility
Monster Rounds
Monster Rounds
Weapon
800
Healing Rite
Healing Rite
Vitality
800
Slowing Hex
Slowing Hex
Spirit
1 600
Mid Game utility
Silence Wave
Silence Wave
Spirit
3 200
Veil Walker
Veil Walker
Vitality
3 200
Focus Lens
Focus Lens
Spirit
6 400
Disarming Hex
Disarming Hex
Spirit
3 200
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Late Game utility
Silencer
Silencer
Weapon
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Arctic Blast
Arctic Blast
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Siphon Life
Siphon Life
1
2
5
Shoulder Charge
Shoulder Charge
1
2
5
Infernal Resilience
Infernal Resilience
1
2
5
Seismic Impact
Seismic Impact
1
2
5

News

Deadlock Update for April 10, 2026
Deadlock Update for April 10, 2026
Deadlock patch notes for April 10, 2026: parry and Medic Trooper changes, item balance updates, major Haze changes.
Deadlock Patch for March 30, 2026
Deadlock Patch for March 30, 2026
Deadlock patch for March 30, 2026: Graves received T2 and T3 talent changes to Jar of Dead and Essence Theft, shifting duration bonuses and moving Essence Theft application to his summons.
Deadlock Update for March 25, 2026
Deadlock Update for March 25, 2026
Deadlock patch notes for the March 25, 2026 update: buffs for Bebop, Calico, Infernus, and Victor, nerfs for Celeste, Kelvin, Mirage, and Venator, plus multiple Doorman, Lady Geist, McGinnis, Rem, and Street Brawl changes.

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