FLYING COP

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Hero

Warden

Warden
Alchemical Flask
Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.Read more
Willpower
Willpower
Gain a Barrier and bonus move speed.Read more
Binding Word
Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.Read more
Last Stand
Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.Read more
Build id
218992
WE IS LANEING

m1 m1 m1 m1 m1

Melee Charge
Melee Charge
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Extra Spirit
Extra Spirit
Spirit
800
Spirit Strike
Spirit Strike
Spirit
800
Improved Spirit
Improved Spirit
Spirit
1 600
TO THE SKY

the cops got jetpacks

Majestic Leap
Majestic Leap
Vitality
3 200
Crushing Fists
Crushing Fists
Weapon
6 400
ult ult ult ult ult

throw fucking hands

Berserker
Berserker
Weapon
3 200
Healing Booster
Healing Booster
Vitality
1 600
Lifestrike
Lifestrike
Vitality
3 200
Mystic Slow
Mystic Slow
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200
POLICE BRUTALITY

STOP REISTING

Weighted Shots
Weighted Shots
Weapon
3 200
Lightning Scroll
Lightning Scroll
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Tips and tricks

POLICE BRUTALITY. Normal people use ult warden and shoot. We are not normal people. Not many people know you can punch while ulting so they are not gonna parry and if they do your ult will keep you from dying. Leap ult then start punching. Mix in some flask and cages as well to be a dick. Remember you are the law

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Alchemical Flask
Alchemical Flask
1
2
1
2
1
2
1
2
Willpower
Willpower
1
2
5
1
2
1
2
1
2
Binding Word
Binding Word
1
2
5
1
2
1
2
1
2
Last Stand
Last Stand
1
2
5
1
2
1
2
1
2
 

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