Fantom's Mirage

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Hero

Mirage

Mirage
Fire Scarabs
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.Read more
Dust Devil
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.Read more
Djinn's Mark
Djinn's Mark
Active: Consume all Djinn Marks to deal their damage now.
Пассивное: Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks
Read more
Traveler
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.Read more
Build id
252988
Early Game
Monster Rounds
Monster Rounds
Weapon
800
Long Range
Long Range
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Optional Start
Headshot Booster
Restorative Shot
Healing Rite
Healing Rite
Vitality
800
Mid Game
Hollow Point
Hollow Point
Weapon
3 200
Burst Fire
Burst Fire
Weapon
3 200
Sharpshooter
Sharpshooter
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Ricochet
Ricochet
Weapon
6 400
Fortitude
Fortitude
Vitality
3 200
Mid Game
Enduring Speed
Enduring Speed
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Headhunter
Headhunter
Weapon
3 200
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Optional/ bit of fun
Hunter's Aura
Hunter's Aura
Weapon
3 200
Suppressor
Suppressor
Spirit
1 600
Decay
Decay
Spirit
3 200
Late Game

Any of these would work great, take 2 if you can.

Crippling Headshot
Crippling Headshot
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Inhibitor
Inhibitor
Vitality
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
Situational/ Luxury
Lucky Shot
Lucky Shot
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Leech
Leech
Vitality
6 400
Armor Piercing Rounds
Armor Piercer
Weapon
6 400
Plated Armor
Plated Armor
Vitality
6 400
Spirit Build alternative/ experimental
Titanic Magazine
Titanic Magazine
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Fortitude
Fortitude
Vitality
3 200
Mystic Burst
Mystic Burst
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Spirit Build late Game
Mystic Shot
Mystic Shot
Weapon
1 600
Ricochet
Ricochet
Weapon
6 400
Tankbuster
Tankbuster
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
Escalating Exposure
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Optional changes
Extra Charge
Extra Charge
Spirit
800
Slowing Hex
Slowing Hex
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Vortex Web
Vortex Web
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Strategy

Early Game- Stay back or go to the side of lane and pressure the wave without exposing yourself to the enemy too much as you don't want to waste your money on healing items if you don't have to.Midgame- Lane solo if possible unless you are with a good support player like a Bebop where you can combo your abilities together to CC the enemy. But otherwise fill in where the enemy minions are pushing in and then farm crates and the jungle when the lane is free.Teamfights-Do not engage as a front line player, stay back and shoot from afar getting your ability stacks built up which will surprise the enemy with a large amount of health being chunked from them. You will die very easily to any sustained damage so hide behind anyone or anything you can if you are being focused by the enemyLosing- If you are behind and have lost all your guardians and only have your base defences left do not engage in a fight with the enemy straight on kill the minions going into the base and your ricochet will transfer that damage to the enemy players eventually. You have the ability to solo hold the enemy off for a while if they don't all focus you

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Fire Scarabs
Fire Scarabs
1
2
5
Dust Devil
Dust Devil
1
2
5
Djinn's Mark
Djinn's Mark
1
2
5
Traveler
Traveler
1
2
5

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