Excuses Hybrid Drifter

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Hero

Drifter

Drifter
Rend
Rend
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damagemelee damage.Read more
Stalker's Mark
Stalker's Mark
Send out a mark that bleeds the first target it hits, dealing spirit damage over time.

While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.Read more
Bloodscent
Bloodscent
Пассивное: Isolated heroes leave a trail as they move, and emit their heartbeat from afar.

You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.Read more
Eternal Night
Eternal Night
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.

You gain bonus sprint speed.Read more
Build id
297324

sell 1600's for slots if needed, spirit focused drifter feels good atm

Close Quarters
Close Quarters
Weapon
800
Kinetic Dash
Kinetic Dash
Weapon
1 600
Slowing Bullets
Slowing Bullets
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Extra Regen
Extra Regen
Vitality
800
Healbane
Healbane
Vitality
1 600
Silence Wave
Silence Wave
Spirit
3 200
Arcane Surge
Arcane Surge
Spirit
1 600
Counterspell
Counterspell
Vitality
3 200
Stalker
Stalker
Weapon
1 600

upgrades, + duration

Point Blank
Point Blank
Weapon
3 200
Duration Extender
Duration Extender
Spirit
1 600
Superior Duration
Superior Duration
Spirit
3 200
Weighted Shots
Weighted Shots
Weapon
3 200
Spirit Sap
Spirit Sap
Spirit
1 600

good options

Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Cold Front
Cold Front
Spirit
1 600
Slowing Hex
Slowing Hex
Spirit
1 600

green slot fill

Warp Stone
Warp Stone
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Veil Walker
Veil Walker
Vitality
3 200

if spirit, arctic/focus lens rush = good

Tankbuster
Tankbuster
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
Refresher
Refresher
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Arctic Blast
Arctic Blast
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400

if gun, options

Hunter's Aura
Hunter's Aura
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Shadow Weave
Shadow Weave
Weapon
6 400
Blood Tribute
Blood Tribute
Weapon
3 200
Spellslinger
Spellslinger
Weapon
6 400
Stamina Mastery
Stamina Mastery
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Ethereal Shift
Ethereal Shift
Spirit
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

graveyard

Lifestrike
Lifestrike
Vitality
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Rend
Rend
1
2
5
Stalker's Mark
Stalker's Mark
1
2
5
Bloodscent
Bloodscent
1
2
5
Eternal Night
Eternal Night
1
2
5
 

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