Divined's MOVEMENT/ENGAGE BUILD (#8 peak)

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Hero

Mo & Krill

Mo & Krill
Scorn
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.Read more
Burrow
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slowslow, and knockup.Read more
Sand Blast
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.Read more
Combo
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.Read more
Build id
160343
#Citadel_HeroBuilds_Early
Monster Rounds
Monster Rounds
Weapon
800
Sprint Boots
Sprint Boots
Vitality
800
Mystic Burst
Mystic Burst
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Trophy Collector
Trophy Collector
Vitality
3 200
optional
Extra Regen
Extra Regen
Vitality
800
Battle Vest
Battle Vest
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Knockdown
Knockdown
Spirit
3 200
midgame

usually buy armors later, play off sustain - buy TP early if you're ahead or go PS first and look for engages

Fleetfoot
Fleetfoot
Weapon
1 600
Warp Stone
Warp Stone
Vitality
3 200
Fortitude
Fortitude
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Phantom Strike
Phantom Strike
Vitality
6 400
Tankbuster
Tankbuster
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
lategame

scourge feels nice if youre ahead

Frenzy
Frenzy
Weapon
6 400
Leech
Leech
Vitality
6 400
Escalating Exposure
Scourge
Scourge
Spirit
6 400
Juggernaut
Juggernaut
Vitality
6 400
optional
Healing Booster
Healing Booster
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Cold Front
Cold Front
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Counterspell
Counterspell
Vitality
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Scorn
Scorn
1
2
5
Burrow
Burrow
1
2
5
Sand Blast
Sand Blast
1
2
5
Combo
Combo
1
2
5
 

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