DeadHatz' Gun Mirage

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Hero

Mirage

Mirage
Fire Scarabs
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.Read more
Dust Devil
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.Read more
Djinn's Mark
Djinn's Mark
Active: Consume all Djinn Mark's to deal its damage now.
Пассивное: Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks
Read more
Traveler
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.Read more
Build id
236524
#Citadel_HeroBuilds_EarlyGame

Focus Confirms/Denies early and throwing marks on people

Mystic Shot
Mystic Shot
Weapon
1 600
Healbane
Healbane
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Opening Rounds
Opening Rounds
Weapon
1 600
Early Considerations

Up to you, we all have our favorites

Restorative Shot
Kinetic Dash
Kinetic Dash
Weapon
1 600
Healing Rite
Healing Rite
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Recharging Rush
Recharging Rush
Weapon
1 600
Core Items

Use 4 off cooldown for early pushes

Toxic Bullets
Toxic Bullets
Weapon
3 200
Ricochet
Ricochet
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Compress Cooldown
Compress Cooldown
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
AntiHeals

Pick your poison, in order of effectiveness

Crippling Headshot
Crippling Headshot
Weapon
6 400
Decay
Decay
Spirit
3 200
Spirit Burn
Spirit Burn
Spirit
6 400
Situationals

Some considerations

Heroic Aura
Heroic Aura
Weapon
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Stamina Mastery
Stamina Mastery
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Focus Lens
Focus Lens
Spirit
6 400
Witchmail
Witchmail
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
#Citadel_HeroBuilds_LateGame

Decide what is needed (In order of effectiveness)

Glass Cannon
Glass Cannon
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Inhibitor
Inhibitor
Vitality
6 400
Spellslinger
Spellslinger
Weapon
6 400
Testing

Try these if some of the items I chose dont suit you

Long Range
Long Range
Weapon
1 600
Sharpshooter
Sharpshooter
Weapon
3 200
Vampiric Burst
Vampiric Burst
Vitality
6 400
Fortitude
Fortitude
Vitality
3 200
Infuser
Infuser
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Fire Scarabs
Fire Scarabs
1
2
5
Dust Devil
Dust Devil
1
2
5
Djinn's Mark
Djinn's Mark
1
2
5
Traveler
Traveler
1
2
5

News

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