Creature's Gun McGinnis

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
190420
Early

L->R

Berserker
Berserker
Weapon
3 200
Slowing Bullets
Slowing Bullets
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Slot Fillers

for flex 1/2

Hollow Point
Hollow Point
Weapon
3 200
Rapid Rounds
Rapid Rounds
Weapon
800
Gun Options

L->R in importance but don't have to pick in order; after glass, each takes a flex except frenzy

Burst Fire
Burst Fire
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Frenzy
Frenzy
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Vitality

take armors when you feel like it

Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Spirit

take improved cooldown when you feel like it

Compress Cooldown
Compress Cooldown
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
Vitality Replacement Options
Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Spirit Replacement Options

cooldown and curse are basically core, sell QSR for one of the 4 items after

Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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