Cirno's Medi-Beam

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Hero

Kelvin

Kelvin
Frost Grenade
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more
Ice Path
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Roll / Crouch to travel up or down while in Ice Path.Read more
Arctic Beam
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more
Frozen Shelter
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.

Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Build id
241631
Stage 1: Starting out

Buy according to what you need!

Healing Rite
Healing Rite
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Improved Spirit
Improved Spirit
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Arcane Surge
Arcane Surge
Spirit
1 600
Boundless Spirit
Boundless Spirit
Spirit
6 400
Optional laning buys
Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Golden Goose Egg
Stage 2: Healing Items

Normally Rescue Beam, Divine Barrier for late-game if needed.

Healing Nova
Healing Nova
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Divine Barrier
Divine Barrier
Vitality
6 400
Stage 3: Cirno's Cores

Everything you need, Stage 6's ultra flexible

Healing Booster
Healing Booster
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Escalating Exposure
Common Endurance Training for Mid-Game
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Stage 6A: Become the Nicest
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Stage 6B: Become the Strongest

Maximize Damage

Infuser
Infuser
Vitality
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Handymann's Utility Kit

Might be useful

Healbane
Healbane
Vitality
1 600
Suppressor
Suppressor
Spirit
1 600
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Refresher
Refresher
Spirit
6 400
Other Endurance Training

If you find yourself in a situation where the usual mid-game greens isn't enough

Warp Stone
Warp Stone
Vitality
3 200
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Debuff Reducer
Debuff Reducer
Vitality
1 600
Cheat Death
Cheat Death
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Frost Grenade
Frost Grenade
1
2
5
Ice Path
Ice Path
1
2
5
Arctic Beam
Arctic Beam
1
2
5
Frozen Shelter
Frozen Shelter
1
2
5
 

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