Cirno's Medi-Beam
Hero
Kelvin


Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more

Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more

Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more

Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Objectives becomes Invulnerable and Frozen under Frozen ShelterRead more
Build id
241631
Stage 1: Starting out
This has a Left -> Right order, but you should buy what you really need first.








Other notable 1.6k greens
Stage 2: Healing Items
Rescue Beam by default, others depend on team comps.




Stage 3: Cirno's Cores
Go with teammates, toss grenade and beam people to death from the sky. Invade jungles if it's safe to do so.







Common Endurance Training for Mid-Game




Stage 6A: The Nuclear Route (Standard)




Stage 6B: The Helping Hand Route
Handymann's Utility Kit
Might be useful








Other Endurance Training
If you find yourself in a situation where the usual mid-game greens isn't enough











The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Frost Grenade
1
2
5

Ice Path
1
2
5

Arctic Beam
1
2
5

Frozen Shelter
1
2
5










