Bob's Bad(ly Guided) Morilla Tha Krillah Gorillah
Hero
Mo & Krill


Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.Read more

Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal spirit damage,
slow, and knockup.Read more
When you jump out, deal spirit damage,
slow, and knockup.Read more
Sand Blast

Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.Read more
Build id
150265
Lane Phase
Sell MRs and MB and for slots. Sell RS if you need the slot more than the heals.







Optional


Matchup Dependent / CC Resist / Heals
Buy and upgrade armors as needed - KD/ML for snipers - ES for spirit invuln - DR for dots - RB for CC resist - HN if hurting.







Matchup Dependent / Melee
For when you need to punch back.




Optional
RF to counter burst - DB for diving - WS for zoomies - Use ToBs/TeBs as preferred.




Early Game
QSR on 1 - Skip EB if starved of green slots - Sell QSR and EB for slots.









Mid Game
SoP 2, Reach 4, Cooldown 3, Duration 2, PS/Frenzy early if fed - Items can be skipped as you prefer, but generally you want to sell less important items to free up slots for these.









Situational









Late Game
Reverb 2/4 - If starved of slots sell midgame upgrades applied to abilities you don't use as much.



Late Situational
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Scorn
1
2
5

Burrow
1
2
5

Sand Blast
1
2
5

Combo
1
2
5







