Beam Bomb Pivot

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Hero

Kelvin

Kelvin
Frost Grenade
Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.Read more
Ice Path
Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.Read more
Arctic Beam
Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.Read more
Frozen Shelter
Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.

Objectives become Invulnerable and Frozen under Frozen ShelterRead more
Build id
193034
Weekly additions to favorites in the game
171
Early Grabs

If struggling then make sure to get: Monster rounds, Regen(s), and E-Spirit early

Hollow Point
Hollow Point
Weapon
3 200
Monster Rounds
Monster Rounds
Weapon
800
Sprint Boots
Sprint Boots
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Infuser
Infuser
Vitality
6 400
Rapid Rounds
Rapid Rounds
Weapon
800
Regens
Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Situationals
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Restorative Locket
Restorative Locket
Vitality
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
Core

Rapid and Burst are nuts early. Your farming speed is fast and your damage output is great all game. Abuse your good clear and speed to position in teamfights and be where you need to. (All imbues on snowball)

Enduring Speed
Enduring Speed
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Rescue Beam
Rescue Beam
Vitality
3 200
Tankbuster
Tankbuster
Spirit
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
T4 options

Echo shard after Imp Burst if you can afford to. Reverb as a carry option or Exposure for more supporting your Spirit Carries.

CC struggle
Unstoppable
Unstoppable
Vitality
6 400
Ethereal Shift
Ethereal Shift
Spirit
6 400
Other Options
Alchemical Fire
Alchemical Fire
Weapon
3 200
Warp Stone
Warp Stone
Vitality
3 200
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Shadow Weave
Shadow Weave
Weapon
3 200
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Cursed Relic
Cursed Relic
Spirit
6 400
Note (1)

The 1 point into 2 early is rotational power . It gives good power to roam out of lane, respond to ganks, run urns, Etc. If you feel as though you don't need it ignore and go full into bomb. Snowball 1st ability is good too (situationally).

Note (2)

The build primarily centers around bomb lobbing. You should be positioning well enough to not be caught out. The playstyle isnt that hard to grasp. You can do alot so abuse your mobility & damage output.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Frost Grenade
Frost Grenade
1
2
5
Ice Path
Ice Path
1
2
5
Arctic Beam
Arctic Beam
1
2
5
Frozen Shelter
Frozen Shelter
1
2
5

News

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