Thermal's Support Bebop
Hero
Bebop


Exploding Uppercut
Deal
melee damage to nearby enemies and apply knockback.
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Read more

Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 killsRead more

Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
Read more
Grapple Arm can be used on allies.
Read more

Hyper Beam
Build id
138336
Laning Phase
Items are not ordered, but read annotations.







Early Game
Usually 10-20 minutes. Clear lanes and play with your team. Go for hooks when possible since you rushed T3.
















Rest of Game
Past 20 minutes. At this point, pivot your build: Weapon relics for more damage if ahead, Vitality items for a continued support playstyle, or Spirit items for better CC. For newer players or those new to this build, Vitality is recommended.
















Extra Relics
Some other items that might be good, but I don't buy or haven't tested. This section is not annotated.






The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Exploding Uppercut
1
2
5

Sticky Bomb
1
2
5

Grapple Arm
1
2
5
1
2
5

Hyper Beam
1
2
5




