Theatre's Bomb Spynamo

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Hero

Dynamo

Dynamo
Kinetic Pulse
Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Read more
Quantum Entanglement
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

: Bring nearby allies with you.Read more
Rejuvenating Aurora
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.Read more
Singularity
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Read more
Build id
146351
Early (to 15.2k)
Slowing Bullets
Slowing Bullets
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Cold Front
Cold Front
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Veil Walker
Veil Walker
Vitality
3 200
Weakening Headshot
Weakening Headshot
Weapon
1 600
Recharging Rush
Recharging Rush
Weapon
1 600
Stop Worrying and Love the Bomb
Crippling Headshot
Crippling Headshot
Weapon
6 400
Leech
Leech
Vitality
6 400
Shadow Weave
Shadow Weave
Weapon
3 200
Spirit Sap
Spirit Sap
Spirit
1 600
Focus Lens
Focus Lens
Spirit
6 400
Arctic Blast
Arctic Blast
Spirit
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Macro musing

If the other team is kinda farmy/passive then your job is to initiate ganks, reasonably enough. But if the other team is ganky as fuck (which also makes it hard to push out lanes) then your job shifts a lot. I think your big goal at that point is to push lanes in and manage to slip away with invis, but you could also use invis to scout for enemy gankers to give your allies info to push lanes. Or pick a different build!!! This isn't necessarily an every-game build.

Start Worrying and Buy Durability
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
maybe
Toxic Bullets
Toxic Bullets
Weapon
3 200
Enduring Speed
Enduring Speed
Vitality
1 600
Phantom Strike
Phantom Strike
Vitality
6 400
Silence Wave
Silence Wave
Spirit
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Kinetic Pulse
Kinetic Pulse
1
2
5
Quantum Entanglement
Quantum Entanglement
1
2
5
Rejuvenating Aurora
Rejuvenating Aurora
1
2
5
Singularity
Singularity
1
2
5

News

Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update 07-09-2026 changes Urn Runner speed, stamina recovery, Urn voice range, Unstable Rift warning time, Rift Troopers resistances and objective bounty distribution. The patch also includes balance changes for Scourge, Billy, Doorman, Drifter, Graves, Haze, Holliday, Mirage, Pocket, Shiv, Silver, Victor, Viscous and Yamato, with key updates to Bloodletting, Killing Blow, Lycan Curse, Shocking Reanimation and Flying Sl
  • New🔥
Deadlock Minor Update - 07-01-2026 Patch Notes
Deadlock Minor Update - 07-01-2026 Patch Notes
In addition to the June 30, 2026 update, Valve released another patch that affected only the hero Shiv.
  • New🔥
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update 06-30-2026 reworks Urn and King of the Hill into Unstable Rift, changing Urn delivery, Rift Troopers, comeback bonuses, Boon rewards, respawn timers, bounties and Dash Jump movement. The patch also updates Mystic Shot, Toxic Bullets, Scourge and Cursed Relic, with hero balance changes for Abrams, Apollo, Billy, Celeste, Doorman, Drifter, Dynamo, Grey Talon, Holliday, Haze, Ivy, Lash, Mina, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Vindicta, Viscous, Vyper and Warden.
  • New🔥

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