Theatre's Bomb Spynamo
Hero
Dynamo


Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.Read more

Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.
: Bring nearby allies with you.Read more
: Bring nearby allies with you.Read more

Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.Read more
You can dash and melee without breaking the channel.Read more

Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.Read more
Build id
146351
Early (to 15.2k)









Stop Worrying and Love the Bomb









Macro musing
If the other team is kinda farmy/passive then your job is to initiate ganks, reasonably enough. But if the other team is ganky as fuck (which also makes it hard to push out lanes) then your job shifts a lot. I think your big goal at that point is to push lanes in and manage to slip away with invis, but you could also use invis to scout for enemy gankers to give your allies info to push lanes. Or pick a different build!!! This isn't necessarily an every-game build.
Start Worrying and Buy Durability





maybe




The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Kinetic Pulse
1
2
5

Quantum Entanglement
1
2
5

Rejuvenating Aurora
1
2
5

Singularity
1
2
5



