SUPPORT / HEAL / RESCUE BEAM NO AIM MCGINNIS

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
173242
I AM BAD
Healing Rite
Healing Rite
Vitality
800
PATH A) I LOVE MY FRIENDS ☺

Did you know this game used to have solo lanes? I already forgot.

Monster Rounds
Monster Rounds
Weapon
800
Extra Regen
Extra Regen
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Rescue Beam
Rescue Beam
Vitality
3 200
Extra Charge
Extra Charge
Spirit
800
Arcane Surge
Arcane Surge
Spirit
1 600
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
I AM BAD BUT LOWER
Healing Rite
Healing Rite
Vitality
800
PATH B) I HATE MY ENEMIES

A.K.A. "what I would use when solo lanes existed."

Headshot Booster
Extra Regen
Extra Regen
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Rescue Beam
Rescue Beam
Vitality
3 200
Extra Charge
Extra Charge
Spirit
800
Slowing Hex
Slowing Hex
Spirit
1 600
Arcane Surge
Arcane Surge
Spirit
1 600
TEMPORARY GOODIES
Close Quarters
Close Quarters
Weapon
800
Restorative Shot
Monster Rounds
Monster Rounds
Weapon
800
Extra Health
Extra Health
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Rapid Rounds
Rapid Rounds
Weapon
800
Time to roam!

Find new places to be an obnoxious tumor. Buy (mostly) in order.

Heroic Aura
Heroic Aura
Weapon
3 200
Mystic Expansion
Duration Extender
Duration Extender
Spirit
1 600
Compress Cooldown
Compress Cooldown
Spirit
1 600
Mystic Slow
Mystic Slow
Spirit
1 600
Rapid Recharge
Rapid Recharge
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
Inhibitor
Inhibitor
Vitality
6 400
Divine Barrier
Divine Barrier
Vitality
6 400
Healing Tempo
Healing Tempo
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
HERE'S SOME COUNTERS
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Knockdown
Knockdown
Spirit
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Disarming Hex
Disarming Hex
Spirit
3 200
Counterspell
Counterspell
Vitality
3 200
Hey, so, uh, the game isn't ending.

You're kidding me. What is your team even doing? I don't know, buy these, I guess.

Leech
Leech
Vitality
6 400
Extra Spirit
Extra Spirit
Spirit
800
Greater Expansion
Greater Expansion
Spirit
3 200
Improved Spirit
Improved Spirit
Spirit
1 600
Cursed Relic
Cursed Relic
Spirit
6 400
Magic Carpet
Magic Carpet
Spirit
6 400
INSTRUCTIONAL VIDEO AND HIGHLIGHTS: youtube.com/watch?v=sdNhtxXLEXU

Other support builds: Annoying Viscous, Begrope Bebop, Gunless Ivy

YOUR GAME PLAN

Always be sure to keep two lanes pushed and steal farms. You're backline, and your turrets last long enough that you can keep multiple lanes pushed without even being there. Get yourself set up, and wait for any opportunity to split push. Always place your sentries apart and in weird spots, you use them for the debuffs, not the damage, since THEY WON'T STOP NERFING THAT SECOND PART. If you see a teamfight, chuck your heal in the middle of it all and plop your turrets around while looking for a reason to Rescue Beam. You capitalize on enemies overextending and punish them hard for going in. Your teammates will immediately recognize your zone as a safe area, so make sure the place is always up and running. Don't be scared to solo objectives, but only make yourself known when you've got all your abilities ready to go. Otherwise, drop your sentries in camps to quickly farm them. Identify when two turrets is enough to clear a camp and just drop them there to steal it from your enemies. You are a viable candidate for claiming level 3 camps with your ultimate, so don't shy away from that.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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