SUPPORT / HEAL / RESCUE BEAM McGINNIS, 20+ ASSISTS

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
156996
Laning Optional

IDIOT.

Monster Rounds
Monster Rounds
Weapon
800
Healing Rite
Healing Rite
Vitality
800
Laning

Do McGinnis things. Keep turrets behind cover, you use them for slow.

Swift Striker
Swift Striker
Weapon
1 600
Fleetfoot
Fleetfoot
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Mystic Expansion
Mid Game

Yeah, at this point, your sentries will be strictly used for the free reload. Maybe they'll stop nerfing them.

Titanic Magazine
Titanic Magazine
Weapon
1 600
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Healing Nova
Healing Nova
Vitality
3 200
Rescue Beam
Rescue Beam
Vitality
3 200
Compress Cooldown
Compress Cooldown
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Greater Expansion
Greater Expansion
Spirit
3 200
Optional: Buy One Counter

Buy early if you're struggling. Sell Bullet Lifesteal if you want two counters.

Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
PICK A FATE
Heroic Aura
Heroic Aura
Weapon
3 200
Late Game

Look at it this way: group up or lose.

Toxic Bullets
Toxic Bullets
Weapon
3 200
Lucky Shot
Lucky Shot
Weapon
6 400
Fortitude
Fortitude
Vitality
3 200
Leech
Leech
Vitality
6 400
Improved Spirit
Improved Spirit
Spirit
1 600
Superior Cooldown
Superior Cooldown
Spirit
3 200
Magic Carpet
Magic Carpet
Spirit
6 400
The Suffering Won't End

It's been, like, an hour.

Crippling Headshot
Crippling Headshot
Weapon
6 400
Frenzy
Frenzy
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
YOUR GAME PLAN

You start strong, lag a little after, then come back bigger and better than ever. Once laning ends, focus on farming up for Rescue Beam. At that point, hang back during fights and give long range support, melting anyone who tries to break your backline while clearing camps in between. Your turrets are used purely for utility: clearing lanes, farms, or for a free reload. Your cast range is HUGE, so always remember to hang back, going in only to give your allies your 2, then squash baddies once they get sick of you and get too close. Your team dies with you, and you're slow, so keep your survival a top priority.

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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