Sobanana's Sustain Tank Bop

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Hero

Bebop

Bebop
Exploding Uppercut
Exploding Uppercut
Deal melee damagemelee damage to nearby enemies and apply knockback.

When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.

Exploding Uppercut can be used on allies.
Read more
Sticky Bomb
Sticky Bomb
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 killsRead more
Grapple Arm
Grapple Arm
Launch out a mechanical hand that pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.
Read more
Hyper Beam
Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slowslow.Read more
Build id
587695
#Citadel_HeroBuilds_EarlyGame

Can swap order of "Melee Lifesteal" and "Spirit Strike" if you want more early early dmg instead of sustain

Headshot Booster
Extra Health
Extra Health
Vitality
800
Extra Regen
Extra Regen
Vitality
800
Melee Lifesteal
Melee Lifesteal
Vitality
800
Healing Booster
Healing Booster
Vitality
1 600
Lifestrike
Lifestrike
Vitality
3 200
Spirit Strike
Spirit Strike
Spirit
800
Slowing Hex
Slowing Hex
Spirit
1 600
Headhunter
Headhunter
Weapon
3 200
Spirit Snatch
Spirit Snatch
Spirit
3 200
Stalker
Stalker
Weapon
1 600
Mid-Late Game
Slowing Bullets
Slowing Bullets
Weapon
1 600
Tesla Bullets
Tesla Bullets
Weapon
3 200
Siphon Bullets
Siphon Bullets
Vitality
6 400
Fortitude
Fortitude
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Capacitor
Capacitor
Weapon
6 400
Weighted Shots
Weighted Shots
Weapon
3 200
Counterspell
Counterspell
Vitality
3 200
Healing Tempo
Healing Tempo
Vitality
6 400
Greens!

replace "Enduring Speed" with ideally "Colossus" for mega tank if you ever get to really late game

Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Colossus
Colossus
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
Veil Walker
Veil Walker
Vitality
3 200
Trophy Collector
Trophy Collector
Vitality
1 600
Plated Armor
Plated Armor
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Weighted Shots Replacements

Choose 1

Hollow Point
Hollow Point
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Blood Tribute
Blood Tribute
Weapon
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Exploding Uppercut
Exploding Uppercut
1
2
5
Sticky Bomb
Sticky Bomb
1
2
5
Grapple Arm
Grapple Arm
1
2
5
Hyper Beam
Hyper Beam
1
2
5

News

Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update - 07-09-2026 (patch notes)
Deadlock Minor Update 07-09-2026 changes Urn Runner speed, stamina recovery, Urn voice range, Unstable Rift warning time, Rift Troopers resistances and objective bounty distribution. The patch also includes balance changes for Scourge, Billy, Doorman, Drifter, Graves, Haze, Holliday, Mirage, Pocket, Shiv, Silver, Victor, Viscous and Yamato, with key updates to Bloodletting, Killing Blow, Lycan Curse, Shocking Reanimation and Flying Sl
  • New🔥
Deadlock Minor Update - 07-01-2026 Patch Notes
Deadlock Minor Update - 07-01-2026 Patch Notes
In addition to the June 30, 2026 update, Valve released another patch that affected only the hero Shiv.
  • New🔥
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update - 06-30-2026
Deadlock Minor Update 06-30-2026 reworks Urn and King of the Hill into Unstable Rift, changing Urn delivery, Rift Troopers, comeback bonuses, Boon rewards, respawn timers, bounties and Dash Jump movement. The patch also updates Mystic Shot, Toxic Bullets, Scourge and Cursed Relic, with hero balance changes for Abrams, Apollo, Billy, Celeste, Doorman, Drifter, Dynamo, Grey Talon, Holliday, Haze, Ivy, Lash, Mina, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Vindicta, Viscous, Vyper and Warden.
  • New🔥

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