SN|P3R : Victor, The Unbreakable

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Victor

Victor
Pain Battery
Pain Battery
Taking any damage passively charges up your Pain Battery.

Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.Read more
Jumpstart
Jumpstart
Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.Read more
Aura of Suffering
Aura of Suffering
Unleash pain, dealing spirit damage over time to both enemies and yourself.

The damage continues to increase the longer the ability is channeled, up to a maximum amount.Read more
Shocking Reanimation
Shocking Reanimation
Release a wave after taking lethal damage, applying a diminishing slowslow.

After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.Read more
Build id
308507
1. Early

Going Full Spirit? → Skip Guns, take Infuser over Leech

Fleetfoot
Fleetfoot
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Enduring Speed
Enduring Speed
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
Extra Charge
Extra Charge
Spirit
800
Extra Spirit
Extra Spirit
Spirit
800
Rapid Recharge
Rapid Recharge
Spirit
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
4.8K Guns
Berserker
Berserker
Weapon
3 200
2. CORE

Preference : Leech (4.8K Gun) ⇌ Infuser (Full Spirit) || Flexible Buys, *NOT* a Strict L-R || Get 1 from here →

Warp Stone
Warp Stone
Vitality
3 200
Leech
Leech
Vitality
6 400
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Escalating Exposure
Boundless Spirit
Boundless Spirit
Spirit
6 400
Mystic Reverb
Mystic Reverb
Spirit
6 400
Best Greens
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
3. Slot Free Upgrades
Healing Tempo
Healing Tempo
Vitality
6 400
Juggernaut
Juggernaut
Vitality
6 400
End Game : Greens
Spirit Resilience
Spirit Resilience
Vitality
3 200
Infuser
Infuser
Vitality
6 400
Witchmail
Witchmail
Vitality
6 400
End Game : Guns
Frenzy
Frenzy
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Spellslinger
Spellslinger
Weapon
6 400
End Game : Spirit
Ethereal Shift
Ethereal Shift
Spirit
6 400
Refresher
Refresher
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Anti-Gun
Bullet Resilience
Bullet Resilience
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Good Options : Greens
Phantom Strike
Phantom Strike
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Counterspell
Counterspell
Vitality
3 200
1600 Options : Greens
Healbane
Healbane
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Good Options : Spirit
Decay
Decay
Spirit
3 200
Scourge
Scourge
Spirit
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Pain Battery
Pain Battery
1
2
5
Jumpstart
Jumpstart
1
2
5
Aura of Suffering
Aura of Suffering
1
2
5
Shocking Reanimation
Shocking Reanimation
1
2
5
 

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