Rey's Compy Wizard Lizard (GUIDED!)

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Hero

Vyper

Vyper
Screwjab Dagger
Screwjab Dagger
Throw a dagger, dealing spirit damage and applying slowslow.

Every subsequent dagger against the same target stacks in spirit damage and slowslow.Read more
Lethal Venom
Lethal Venom
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.

Lethal Venom will ignore Petrify's damage block.Read more
Slither
Slither
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.Read more
Petrifying Bola
Petrifying Bola
Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area.

Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.
Read more
Build id
196233
#Citadel_HeroBuilds_Lane

discord.gg/YhxqADYst7 We play 6 stacks and customs very often!

Close Quarters
Close Quarters
Weapon
800
Extra Spirit
Extra Spirit
Spirit
800
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Opening Rounds
Opening Rounds
Weapon
1 600
#Citadel_HeroBuilds_EarlyGame
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Enduring Speed
Enduring Speed
Vitality
1 600
Spirit Lifesteal
Spirit Lifesteal
Vitality
1 600
pick ONE (in order of prefrence)
Point Blank
Point Blank
Weapon
3 200
Toxic Bullets
Toxic Bullets
Weapon
3 200
Blood Tribute
Blood Tribute
Weapon
3 200
Mid-Late Game
Burst Fire
Burst Fire
Weapon
3 200
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Leech
Leech
Vitality
6 400
Mercurial Magnum
Mercurial Magnum
Spirit
6 400
Ultra Late Game

Buy which you need, no order

Frenzy
Frenzy
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Unstoppable
Unstoppable
Vitality
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Other Strong Items

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Swift Striker
Swift Striker
Weapon
1 600
Crippling Headshot
Crippling Headshot
Weapon
6 400
Glass Cannon
Glass Cannon
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Inhibitor
Inhibitor
Vitality
6 400
Split Shot
Split Shot
Weapon
1 600
Spellslinger
Spellslinger
Weapon
6 400
SCROLL DOWN FOR BUILD GUIDE | SCROLL DOWN FOR BUILD GUIDE | SCROLL DOWN FOR BUILD GUIDE | SCROLL DOWN FOR BUILD GUIDE
Warp Stone
Warp Stone
Vitality
3 200
Vampiric Burst
Vampiric Burst
Vitality
6 400
Battle Vest
Battle Vest
Vitality
1 600
Reactive Barrier
Reactive Barrier
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Counterspell
Counterspell
Vitality
3 200
Plated Armor
Plated Armor
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
Indomitable
Indomitable
Vitality
6 400
Lane Strategy: You want to be focusing your damage on one target. Try getting the weaker enemy down to low health for your venom. You daggers can do a lot of damage if you can hit three in a row on one target. When you unlock ult your instakill threeshold will be at 700 damage. You get 400 damage from direct hit ult and 300 damage from venom. You also can bring it up to 840 kill threshold if you land a dagger first! After Coldfront (4.8k spirit spike): If you hit coldfront then dagger then venom then ult you will deal 1000 damage. (MAKE SURE TO USE VENOM 1 SECOND BEFORE ULT IF THE ENEMY HAS AN ABILITY THAT LETS THEM DODGE. [Like pocket suitcase or dynamo teleport])
Lane Building: if the enemy is on a hero that has a lot of healing (like Mo and Krill) then you can get t2 venom before t2 ult. DO NOT BUY RAPID ROUNDS UNLESS YOU PLAN ON BUYING POINTBLANK. You can buy your 4.8k gun spike before buying your 4.8k green spike if you feel like it will help you get more kills.
Mid Game Strategy: Roam around taking t2 camps while looking for enemies low on health to execute. Your main role is to execute low health enemies with your venom and ult. Pay lots of attention to the minimap and don't get killed while in the jungle. As soon as you buy Mercurial Magnum you can start farming the t3 camps. Once you get Leech you can start taking fights really well and you should be looking to get kills. Burst fire helps round out your consistant damage and mobility.
Mid Game Building: The general pick for your t3 gun item is Point Blank. Thats what I usually buy. However when the enemy team has 2 tanks I will buy toxic bullets. Sometimes when the enemy team has a lot of stuns or Damge over Times I will get blood tribute to reduce them. If you didnt buy pointblank, you can consider buying it after you buy burst fire. Otherwise you can sell close quarters in late game for better items.
Late Game Strategy: Once the game starts getting late, our venom+ult combo isnt quite as effective because of the high health pools. So start focusing on dealing high amounts of gun damage to one target at a time and then using our ult and venom to guarantee the kill. As the game goes on longer it becomes easier to counter Vyper so you have to adapt your items to the gamestate. Going full into gun damage can work against some players, but often times (especially in higher rank) most people will buy items that instantly counter this like metalskin and return fire. This is why building half into spirit damage and debuffs can make much more impact in super late game then just full into gun.
Late Game Building: Late game either start buying strong t4 items or resistances. If you are dying quickly consider buying the Resilience items (Escalating Resilience is better than Bullet Resilience on vyper). I usually buy Spiritual Overflow first for all the stats it gives and then I either buy Frenzy or Ricochet. Sometimes its hard to get good value in super late game fights so I will very very often buy Silencer and Inhibitor to reduce the enemies damage by 50% to my team!

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Screwjab Dagger
Screwjab Dagger
1
2
5
1
2
5
Lethal Venom
Lethal Venom
1
2
5
5
Slither
Slither
1
2
5
1
2
5
Petrifying Bola
Petrifying Bola
1
2
5
1
2
5
Siphon Life
Siphon Life
1
Shoulder Charge
Shoulder Charge
1

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