Pucket ( DingusM )

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Hero

Pocket

Pocket
Barrage
Barrage
Channel to start launching projectiles that deal spirit damage and apply slowslow around their impact point. Projectiles that hit a hero grant Pocket increased damageincreased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloaking will not cancel Barrage.
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Flying Cloak
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability2 to teleport to its location.Read more
Enchanter's Satchel
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.Read more
Affliction
Affliction
Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.
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Build id
185941
#Citadel_HeroBuilds_EarlyGame
Headshot Booster
Mystic Shot
Mystic Shot
Weapon
1 600
Extra Spirit
Extra Spirit
Spirit
800
Mystic Burst
Mystic Burst
Spirit
800
Mystic Expansion
Compress Cooldown
Compress Cooldown
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Improved Spirit
Improved Spirit
Spirit
1 600
Trophy If Killing, Cultist If Not
Trophy Collector
Trophy Collector
Vitality
3 200
Cultist Sacrifice
Cultist Sacrifice
Weapon
3 200
Mid Game (1 Flex Slot)
Majestic Leap
Majestic Leap
Vitality
3 200
Tankbuster
Tankbuster
Spirit
3 200
Greater Expansion
Greater Expansion
Spirit
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Headhunter
Headhunter
Weapon
3 200
Arctic Blast
Arctic Blast
Spirit
6 400
Spirit Burn
Spirit Burn
Spirit
6 400
Express Shot
Express Shot
Weapon
3 200
Boundless Spirit
Boundless Spirit
Spirit
6 400
Late Game (All Flex Slots)
Diviner's Kevlar
Diviner's Kevlar
Vitality
6 400
Cheat Death
Cheat Death
Vitality
6 400
Escape Not Enough
Warp Stone
Warp Stone
Vitality
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Lane Survivability
Restorative Shot
Healing Rite
Healing Rite
Vitality
800
If Defense Is Lacking
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Against CC/Debuffs
Reactive Barrier
Reactive Barrier
Vitality
1 600
Dispel Magic
Dispel Magic
Vitality
3 200

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Barrage
Barrage
1
2
5
Flying Cloak
Flying Cloak
1
2
5
Enchanter's Satchel
Enchanter's Satchel
1
2
5
Affliction
Affliction
1
2
5
 

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