Moonroom ivy 13.0 3.0

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Hero

Ivy

Ivy
Entangling Thorns
Entangling Thorns
Summon a patch of choking thorns that damages and slows enemies in its radius.Read more
Kudzu Connection
Kudzu Connection
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting.

Receive 50% of Bonuses with no connection
Connection requires line of sight.
Read more
Stone Form
Stone Form
Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.Read more
Air Drop
Air Drop
Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends.

Cooldown reduced by 30% when used on allies.
Taking damage briefly disables using the ability.
While lifted, your ally cannot attack and deals -20% damage.
Read more
Build id
183988
Category 1

scav first so ult is guarenteed kill at 3k souls in non viscous lane. sprint for statue max

Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Rapid Rounds
Rapid Rounds
Weapon
800
Category 2

monster = defensive = secure big camps before tower falls. basic = take enemy tower and camps. both = afk the map till urn #1

Monster Rounds
Monster Rounds
Weapon
800
Active Reload
Active Reload
Weapon
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Category 3

if the enemy is getting super stomped, swift and barrier, else skip. Hunters = frontliner S.S. = gun dps

Long Range
Long Range
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Sharpshooter
Sharpshooter
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Lucky Shot
Lucky Shot
Weapon
6 400
Battle Vest
Battle Vest
Vitality
1 600
Category 4

sell boots & rite for extra health / healbane or armor as needed

Extra Health
Extra Health
Vitality
800
Extra Regen
Extra Regen
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Healbane
Healbane
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Leech
Leech
Vitality
6 400
Category 5

Nova = for shop bug or nova chaining. Sop2 replaces scav after fist death after luckyshot

Healing Nova
Healing Nova
Vitality
3 200
Extra Charge
Extra Charge
Spirit
800
Surge of Power
Surge of Power
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Cursed Relic
Cursed Relic
Spirit
6 400
Situational / stupid fed

silencer before lucky shot if would perform crazy into enemy comp like Bebop + geist + pocket

Toxic Bullets
Toxic Bullets
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Frenzy
Frenzy
Weapon
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Silencer
Silencer
Weapon
6 400
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Unstoppable
Unstoppable
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
What a typical early mid looks like:

If there's an enemy infernus or gigacancer antiheal build skip heroic aura

Active Reload
Active Reload
Weapon
1 600
Extra Regen
Extra Regen
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
Typical later

remember to consider putting healbane in the healing rite spot here, or consider dropping basic mag / monster for healbane. Also consider dropping RR / Basic mag / monster rounds for sharpshooter after lucky shot.

Active Reload
Active Reload
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Lucky Shot
Lucky Shot
Weapon
6 400
Sprint Boots
Sprint Boots
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Rapid Rounds
Rapid Rounds
Weapon
800
typical later

after lucky shot all items like Vampiric / Toxic bullets / Fortitude / Improved armor of the armor that is needed / etc. Consider replacing cold front with etheral shift with disposable income

Active Reload
Active Reload
Weapon
1 600
Burst Fire
Burst Fire
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Lucky Shot
Lucky Shot
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Fortitude
Fortitude
Vitality
3 200
Bullet Resilience
Bullet Resilience
Vitality
3 200
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Cold Front
Cold Front
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Rapid Rounds
Rapid Rounds
Weapon
800
super fed

rapid rounds, basic mag, and even active reload have all been sold for much stronger items like Leech, Frenzy, etc

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Entangling Thorns
Entangling Thorns
1
2
5
Kudzu Connection
Kudzu Connection
1
2
Stone Form
Stone Form
1
2
5
Air Drop
Air Drop
1
2
5

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