~Mathmatically Correct Gun Ivy, updated 10/24

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Hero

Ivy

Ivy
Entangling Thorns
Entangling Thorns
Summon a patch of choking thorns that damages and slows enemies in its radius.Read more
Kudzu Connection
Kudzu Connection
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting.

Receive 50% of Bonuses with no connection
Connection requires line of sight.
Read more
Stone Form
Stone Form
Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.Read more
Air Drop
Air Drop
Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends.

Cooldown reduced by 30% when used on allies.
Taking damage briefly disables using the ability.
While lifted, your ally cannot attack and deals -20% damage.
Read more
Build id
128303
Why Dps Ivy?

Ivy's gun has very little ammo and only 2 skills that synergize with gun build so why gun dps? Well, her bullet damage grows from 5 to 10.7 over the course of the game. Thats 71 base dps to 149 base dps. This is the highest max level base gun dps of any hero. We just need to A) have enough ammo and B) make it to mid game without feeding too hard. Additionally, her dps is pure bullet damage and not on hit effect so every weapon damage buff is fully effective (unlike haze, who only gets partial bonuses from stacking weapon damage). At 32k souls, you hit ~2500 sustained headshot dps for 12 seconds with our full combo.

Early Game

We are so bad early. Farm hard. Use your katzu to wipe waves. L->R

Close Quarters
Close Quarters
Weapon
800
Active Reload
Active Reload
Weapon
1 600
Swift Striker
Swift Striker
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Sprint Boots
Sprint Boots
Vitality
800
Bullet Lifesteal
Bullet Lifesteal
Vitality
1 600
Mystic Expansion
OOPS, IM FEEDING

I usually grab a regen or rite to help with the weak lane phase

Extra Regen
Extra Regen
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Mid Game / Core

Jungle and crates/statues inbetween waves. Ult for urn / ganks. We dont really exist until we get Intensifying mag. Note: use active reload then QSR in your combo to get more milage from the buff.

Burst Fire
Burst Fire
Weapon
3 200
Hunter's Aura
Hunter's Aura
Weapon
3 200
Titanic Magazine
Titanic Magazine
Weapon
1 600
Glass Cannon
Glass Cannon
Weapon
6 400
Enduring Speed
Enduring Speed
Vitality
1 600
Duration Extender
Duration Extender
Spirit
1 600
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Counters / Defense

Buy whichever of these you need before you get glass cannon. I purchase return fire and decay almost every game.

Healbane
Healbane
Vitality
1 600
Return Fire
Return Fire
Vitality
1 600
Decay
Decay
Spirit
3 200
Debuff Reducer
Debuff Reducer
Vitality
1 600
Late Game

These are all good items. Buy what you need for the situation you're in. The power spikes are lucky shot / crippling and ricochet. You need defensive items to survive teamfights though so dont be too cheap.

Toxic Bullets
Toxic Bullets
Weapon
3 200
Crippling Headshot
Crippling Headshot
Weapon
6 400
Lucky Shot
Lucky Shot
Weapon
6 400
Ricochet
Ricochet
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Bullet Resilience
Bullet Resilience
Vitality
3 200
Spirit Resilience
Spirit Resilience
Vitality
3 200
Dispel Magic
Dispel Magic
Vitality
3 200
Metal Skin
Metal Skin
Vitality
3 200
Leech
Leech
Vitality
6 400
Unstoppable
Unstoppable
Vitality
6 400
Superior Cooldown
Superior Cooldown
Spirit
3 200
Superior Duration
Superior Duration
Spirit
3 200
Surge of Power
Surge of Power
Spirit
3 200
Ethereal Shift
Ethereal Shift
Spirit
6 400
Inhibitor
Inhibitor
Vitality
6 400

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Entangling Thorns
Entangling Thorns
1
2
5
Kudzu Connection
Kudzu Connection
1
2
5
Stone Form
Stone Form
1
2
5
Air Drop
Air Drop
1
2
5

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