~JAZZ~
Hero
Infernus


Napalm
Spew an incendiary mixture, dealing spirit damage, applying
slow, and coating targets in napalm.Read more
slow, and coating targets in napalm.Read more
Flame Dash
Dash forward, gaining
slow resistance while leaving a flaming trail that deals spirit damage over time.
Hold [W] while active to dash farther.Read more
slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.Read more

Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time.
Abilities refresh to the base burn duration and weapon hits extend it.Read more
Abilities refresh to the base burn duration and weapon hits extend it.Read more

Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.Read more
Once cast, Concussive Combustion cannot be interrupted.Read more
Build id
292702
EARLY
Go left to right, but buy Active as soon as you have 1600






CHOOSE ONE OF THESE


Start hearing the beat
Become unkillable (ricochet after tempo if you want)






Counters
IT'S JAZZ BABY
Make them feel it





Armors because it's obligatory, but like just dont get hit


Finishing out the upgrades
Extra options (Read Quicksilver)







The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Napalm
1
2
5

Flame Dash
1
2
5

Afterburn
1
2
5

Concussive Combustion
1
2
5









