Heavy Turret Focus
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
246711
(1) Early Game: AP Order still WIP
1) Lane
Grab 1 item from (2) after Extra Charge, another after R.Rush






1) Mobility
Pick one based on team comp
(2) Early Counters: Buy up to 2 to resist enemy laners
2) Anti-Bullet


2) Anti-Spirit


2) Anti-Melee


2) Other
(3) Mid Game: Keep lanes pushed, reinforce fights for Trophies
3) Turret Core
I usually ahve B.Vest, E.Emblem, and M.Vuln. before this




3) Turret Desires: Delay for (4) when needed


(4) Counters (Juggernaut also anti-melee)
4) Anti-Bullet


4) Anti-Spirit


4) Anti-Melee


4) Other
(5) Late Game: Shop here when Core complete and nothing needed from (4).
5) Finishers
Late game is post-25 minutes





5) Uber-Late
Games longer than 35 minutes





Vanity
Find me on the Deadlock discord or at twitch.tv/zippydasquirrel
The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5
1
2
5

Medicinal Specter
1
2
5
1
2

Spectral Wall
1
2
5
1
2
5

Heavy Barrage
1
2
5












