Heavy Turret Focus

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Hero

McGinnis

McGinnis
Mini Turret
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Medicinal Specter
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more
Spectral Wall
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.

Can be Destroyed with Melee AttacksRead more
Heavy Barrage
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.Read more
Build id
246711
(1) Early Game: Identify enemy comp and build counters appropriately
1) Lane

Purchase 1 counter item for every 2 lane items (up to 2 counters total)

Extra Health
Extra Health
Vitality
800
Extra Stamina
Extra Stamina
Vitality
800
Extra Charge
Extra Charge
Spirit
800
Compress Cooldown
Compress Cooldown
Spirit
1 600
1) Situational Alternates
Healing Rite
Healing Rite
Vitality
800
Trophy Collector
Trophy Collector
Vitality
1 600
(2) Early Counters: Something to win lane with or to not get ganked
2) Anti-Bullet
Suppressor
Suppressor
Spirit
1 600
Rusted Barrel
Rusted Barrel
Spirit
800
2) Anti-Spirit
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
2) Other

Reminder: Lane Items + Heroic Aura = 7 slots

Close Quarters
Close Quarters
Weapon
800
Healbane
Healbane
Vitality
1 600
Mystic Expansion
Mystic Slow
Mystic Slow
Spirit
1 600
Debuff Reducer
Debuff Reducer
Vitality
1 600
(3) Mid Game: Follow the team leader and zone control objectives
3) Turret Core

mildly L>R but we flexible

Heroic Aura
Heroic Aura
Weapon
3 200
Rapid Recharge
Rapid Recharge
Spirit
3 200
Echo Shard
Echo Shard
Spirit
6 400
3) Non-Turret but Important Items

Get whenever you want

Stamina Mastery
Stamina Mastery
Vitality
3 200
Superior Cooldown
Superior Cooldown
Spirit
3 200
Healing Tempo
Healing Tempo
Vitality
6 400
Spellslinger
Spellslinger
Weapon
6 400
(4) Counters: Buy what's needed to beat their lead player
4) Anti-Bullet
Warp Stone
Warp Stone
Vitality
3 200
Disarming Hex
Disarming Hex
Spirit
3 200
Juggernaut
Juggernaut
Vitality
6 400
4) Anti-Spirit
Spirit Resilience
Spirit Resilience
Vitality
3 200
Witchmail
Witchmail
Vitality
6 400
Spellbreaker
Spellbreaker
Vitality
6 400
4) Anti-Melee
Point Blank
Point Blank
Weapon
3 200
Torment Pulse
Torment Pulse
Spirit
3 200
Juggernaut
Juggernaut
Vitality
6 400
(5) Late Game: Shop here when Core complete and nothing needed from (4).
5) Finishers

30+ minute games

Escalating Exposure
Lightning Scroll
Lightning Scroll
Spirit
6 400
Boundless Spirit
Boundless Spirit
Spirit
6 400
Indomitable
Indomitable
Vitality
6 400
5) Uber-Late

35+ minute games

Spiritual Overflow
Spiritual Overflow
Weapon
6 400
Colossus
Colossus
Vitality
6 400
Plated Armor
Plated Armor
Vitality
6 400
Vanity

Find me on the official or community Discord for questions, also I stream sometimes on twitch.tv/zippydasquirrel

Headshot Booster
Tesla Bullets
Tesla Bullets
Weapon
3 200
Healing Nova
Healing Nova
Vitality
3 200
Headhunter
Headhunter
Weapon
3 200
Capacitor
Capacitor
Weapon
6 400
why did you scroll down this far

anyway i'm putting items here for the auto-imbue so the popup doesn't bother me

Duration Extender
Duration Extender
Spirit
1 600

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Mini Turret
Mini Turret
1
2
5
Medicinal Specter
Medicinal Specter
1
2
5
Spectral Wall
Spectral Wall
1
2
5
Heavy Barrage
Heavy Barrage
1
2
5

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