GUN TEMPO
Hero
McGinnis


Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.Read more
Turrets deal reduced damage to troopers and objectives.Read more

Medicinal Specter
Deploy a spirit that provides healing to nearby allies.Read more

Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more
After casting, pressor Ability 3 to erupt the wall early.
Can be Destroyed with Melee AttacksRead more

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.Read more
McGinnis is slowed and is still able to use stamina.Read more
Build id
363517
1: Start ->

2: Choose 1
read annotations






3: Sustain




4: Choose 1 or skip
buy any T2 if needed











5: Mid Game

6: Choose 2
Read annotations, get at least 1 [DAMAGE] item







7: Choose 2
buy all if tanking
Late Game: Gunner
Best option. Read Annotations






Late Game: Support
Run if your team is competent





Late Game: Tank
Never die





Late Game: Area Denial
BUY TRANSCENDENT COOLDOWN. Bad option right now IMO






Late Game: Enable
good options if there are specific problem heroes on the other team






Late Game: Spirit Damage
This kinda sucks right now





The order of leveling abilities
Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Mini Turret
1
2
5

Medicinal Specter
1
2
5

Spectral Wall
1
2
5

Heavy Barrage
1
2
5






