gored Presence Mirage

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Hero

Mirage

Mirage
Fire Scarabs
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.Read more
Dust Devil
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.Read more
Djinn's Mark
Djinn's Mark
Active: Consume all Djinn Marks to deal their damage now.
Пассивное: Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks
Read more
Traveler
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.Read more
Build id
184351
Early

get Enchanter's for the spirit passive & get Combat as needed

Headshot Booster
Hollow Point
Hollow Point
Weapon
3 200
Swift Striker
Swift Striker
Weapon
1 600
Extra Health
Extra Health
Vitality
800
Healing Rite
Healing Rite
Vitality
800
Battle Vest
Battle Vest
Vitality
1 600
Enchanter's Emblem
Enchanter's Emblem
Vitality
1 600
Infuser
Infuser
Vitality
6 400
Core / Midgame

choose 1 active

Spirit Shredder Bullets
Spirit Shredder
Weapon
1 600
Titanic Magazine
Titanic Magazine
Weapon
1 600
Toxic Bullets
Toxic Bullets
Weapon
3 200
Quicksilver Reload
Quicksilver Reload
Spirit
1 600
Decay
Decay
Spirit
3 200
Slowing Hex
Slowing Hex
Spirit
1 600
Surge of Power
Surge of Power
Spirit
3 200
Headhunter
Headhunter
Weapon
3 200
Spirit Rend
Spirit Rend
Weapon
3 200
Special

PROBLEM SOLVE...

Burst Fire
Burst Fire
Weapon
3 200
Alchemical Fire
Alchemical Fire
Weapon
3 200
Heroic Aura
Heroic Aura
Weapon
3 200
Fortitude
Fortitude
Vitality
3 200
Compress Cooldown
Compress Cooldown
Spirit
1 600
Knockdown
Knockdown
Spirit
3 200
Silence Wave
Silence Wave
Spirit
3 200
Armor
Late
Crippling Headshot
Crippling Headshot
Weapon
6 400
Siphon Bullets
Siphon Bullets
Vitality
6 400
Silencer
Silencer
Weapon
6 400
Vampiric Burst
Vampiric Burst
Vitality
6 400
Inhibitor
Inhibitor
Vitality
6 400
get dem fi yuh health mi fren

testing these

Healbane
Healbane
Vitality
1 600
Healing Booster
Healing Booster
Vitality
1 600
0:00 -> 8:00 STRATEGY

first wave stand inside the enemy wave and use ur 1 on enemy troopers, saving the last 1 for your opponent who will try to punish you. The added hp lets you trade easily and will give you an advantage for waves 2-4 if you play it right. lvl 2, get your 3 and shoot enemy 1 time to get 1 stack, then every time they walk up, shoot them again to get another stack. Try to pop your 3 on them constantly, if they all inyou, dashbehind them to bait their cds, and nado to turret, dodging their best cd

Category 8

You don't need to constantly pressure the enemy with your gun, you just need to pop stacks, and if you get a max stack, remember to use Infuser. It's a good time to all-in if you can stack your 1, get a 4x pop on enemy and nado them with Infuser. You will win every matchup in the game if you constantly pop 3 and avoid taking extended trades without your 1 being stacked.

8:00 -> 15:00 STRATEGY

Gun items let you skirmish and punish opponents mispositioned or disrespecting you. Play as though you will win every fight that lets you pop 3 on them TWICE or more - you dont need to be in your gun range and spam shooting to deal damage, you just need to stack 3 and bully people for peeking you. They'll peek you more if you don't pressure them with your gun - QSR lets you all in with kill threat once they get chunked. Greed for buffs and spam 4 off cd, remember to use teleporters to rotate quickly and play for tempo/lane control

Category 10

You are strongest when lanes are fixed and you have your 4. You have permanent priority if lanes are fixed because you can instantly appear wherever the action is. if nothing is breaking out and it's a slow game, jungle efficiently and ensure you have priority. You have excellent jungle clear if you spread stacks to each denizen and shoot them to pop the stack, take advantage of your excellent timings to pressure the map and annoy the enemy team

Category 11

Obviously you should be shooting as much as possible but you want to balance pressuring the opponent & baiting them to peek you more so you can pop stacks. Ideal scenario is reaching backline to trade with your gun while having bonus hp from your 1 - you can nado to dodge ults, so don't sweat if you can't lockdown a squishy with it, just bait them into looking at you and then nado out. Pulling cds and punishing forward positioning is the goal

The order of leveling abilities

Ability
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Fire Scarabs
Fire Scarabs
1
2
5
Dust Devil
Dust Devil
1
2
5
Djinn's Mark
Djinn's Mark
1
2
5
Traveler
Traveler
1
2
5

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